Gaming news | Insights & Updates from Kevuru Games https://kevurugames.com/blog/category/gaming-news/ Fri, 20 Mar 2026 12:39:00 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://kevurugames.com/wp-content/uploads/2025/01/apple-touch-icon-44x44.png Gaming news | Insights & Updates from Kevuru Games https://kevurugames.com/blog/category/gaming-news/ 32 32 Photorealism vs Stylization: How 3D Art Outsourcing Studios Adapt to Trends https://kevurugames.com/blog/photorealism-vs-stylization-how-3d-art-outsourcing-studios-adapt-to-trends/ Tue, 17 Mar 2026 12:08:10 +0000 https://kevurugames.com/?p=26864 If you look at the list of trends in game art, photorealism has been there for years. And so have various other styles. Every time the technology brings 3D art closer to reality, it seems like realistic style is going to take over, strapping gaming world of art diversity. Sounds like an old story? The […]

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If you look at the list of trends in game art, photorealism has been there for years. And so have various other styles. Every time the technology brings 3D art closer to reality, it seems like realistic style is going to take over, strapping gaming world of art diversity. Sounds like an old story?

The first time it was heard was in 19 century, when photography was invented and some artists started panicking as their craft seemed to be endangered. Almost two hundred years later, we can safely state that the art didn’t disappear – it has evolved in many beautiful ways, partly because of the photography challenge, and even old-school oil portraitists still have jobs. And our guess is that a similar thing is happening in the world of video games.

Let’s replay this story one more time and bring evidence and numbers to prove the point for once: to navigate trends, you don’t need to know what is trendy. You need to understand general rules behind trends changes. Let’s try to get there, starting from the basics.

Photorealism: When the Real World Becomes the Starting Point

Stalker 3D character art AAA game

Art from Kevuru Games portfolio

In modern AAA production, photorealism rarely begins with sculpting anymore. Quite often, it starts outside the studio. Artists go out and photograph real materials – rocks, asphalt, tree bark, damaged walls, bits of concrete. The number of photos taken can reach a hundred. These images get processed with photogrammetry software that creates a 3D model that is as close to reality as a photo.

Looks like a great technology, right? The funny part is that the result looks impressive but is almost useless for the game at first.

Scans come out heavy, chaotic, and full of problems. The topology is messy. The mesh is far too dense. Texture data needs cleaning. So the real work starts after the scan: rebuilding topology, simplifying geometry, adjusting materials so they behave properly in the engine.

A lot of environment work in The Last of Us Part II followed this approach. The surfaces feel believable partly because many of them originate from real-world reference. But what players see on screen is the result of refinement, not just capture.

Image credit: The Last of Us II

Something similar happens in Red Dead Redemption 2. The world feels grounded because materials behave consistently. Wood absorbs light differently from metal. Dirt reacts differently from stone. That consistency matters more than sheer polygon density.

For outsourcing studios, working in a photorealistic pipeline often means stepping into an existing system. Assets must match the material logic already used in the project. Lighting, scale, and detail levels have to remain consistent with the rest of the environment.

It’s less about creating a single impressive model and more about fitting hundreds of assets into the same visual reality.

And that’s where photorealism becomes demanding. Not because the models are complicated – but because everything has to follow the same rules.

Stylization: Design First, Detail Second

Obviously enough, stylization is the opposite of photorealism. Closeness to the real world is not a strength here. It’s all about following an original style, and create a new reality based on this style. That often means fewer polygons, but not less thought.

Take Fortnite. The characters are exaggerated, materials are simplified, and surfaces rarely aim for physical accuracy. But that’s what people want from their skins – not look like real people, but look strange and fantastic. Here are some skins we made for Fortnite: Bushranger is a totally unexisting anywhere in the worlds thing, and that’s why it got so popular among the players.

Art from Kevuru Games portfolio

Another example is Deep Rock Galactic. The game’s environments rely on bold shapes and strong color contrast rather than dense geometry. Even in chaotic cooperative combat, players can quickly identify terrain, enemies, and objectives. The art direction supports gameplay readability rather than competing with it.

Stylization also affects the production pipeline. Instead of scanning materials or chasing photographic accuracy, artists spend more time defining rules for the visual language of the game.

Outsourcing studios have to focus on such priorities:

• strong silhouettes
• controlled color palettes
• readable materials
• simplified geometry that still conveys weight and structure

For outsourcing studios, stylized projects often require a different type of discipline. The challenge is not matching real-world references but staying consistent with the project’s visual logic. A single prop that breaks the style – too realistic, too noisy, too detailed – can stand out immediately.

In that sense, stylization can actually be less forgiving than realism.

There are fewer details to hide mistakes. Everything depends on proportion, clarity, and cohesion.

Art from Kevuru Games portfolio

On the list of the most popular games in the world, the division between two types of art looks like this: photorealistic games make around 35-40% of all, while stylized – 60-65%. The same tendency has been continuing for many years, the balance staying at the same level.

You can see that the photorealistic ones typically belong to the biggest studios: Red Dead Redemption 2 by Rockstar Games, Call of Duty by Activision, EA Sports FC by Electronic Arts, and so on.

This is what people expect from AAA studios: using last tech advances and huge budgets to create most immersive experiences for gamers. These games earn a lot at the release, but not necessarily last for decades (although many of them do, like GTA V, for example).

The games that tend to engage players for many years, are often stylized ones, with basic visuals that don’t really require latest technology and high performance devices (for instance, Fortnite, Minecraft, and so on). They still make lots of money, but the work of studios to make them profitable over time focuses on different objectives, such as creating additional assets (skins, limited collection of accessories), or making small additions.

The expectations from indie studios are the opposite: they tend to release titles with stylized art that looks original and instantly recognizable. It may look simple, but the work invested is huge. The same goes for hybrid style, the one that combines elements of both photorealism and stylization. Here are the reasons.

Why Mixing Styles Is Harder Than It Looks

On paper, combining photorealism and stylization sounds like a good idea. Realistic environments with stylized characters, or the other way around – it feels like a way to get the best of both worlds.

In practice, it’s one of the easiest ways to break visual cohesion. The problem isn’t modelling itself. You can build both types of assets just fine. The issue shows up once everything sits in the same scene.

Materials start behaving differently. Realistic surfaces follow physically based rules – roughness, reflections, light absorption. Stylized materials often ignore or simplify those rules. When both exist side by side, lighting exposes the difference immediately.

Scale perception can drift too. Stylized characters might have exaggerated proportions, while realistic environments follow real-world measurements. Put them together without adjustment, and something starts to feel off – even if the player can’t explain why.

Detail level is another common issue. A highly detailed environment next to simplified characters can make the characters feel out of place. Or the opposite – stylized environments can make realistic assets look too “heavy” or overly complex.

There are games that handle this balance well, like Overwatch. The characters are clearly stylized – exaggerated proportions, simplified forms – but the materials and lighting are grounded enough that nothing feels disconnected. Here is how it looks.

Successful hybrid projects define clear rules for how materials behave, how lighting is handled, and how proportions are balanced. Less successful ones simply combine assets without fully reconciling those differences.

For outsourcing teams, hybrid styles are often more demanding than either pure realism or pure stylization. You’re not just matching one visual language – you’re balancing two, without letting them pull the project apart.

Why Style Choice Is Often a Business Decision

From the outside, the choice between photorealism and stylization looks like an artistic one. In reality, it’s often decided much earlier – and for very practical reasons.

Platform is usually the first constraint. If a game needs to run across a wide range of devices – especially mobile – asset weight becomes a real constraint pretty quickly. It’s not only about frame rate. It’s about how big the build is, how much memory it takes, how stable it feels on weaker hardware.

That’s where stylization tends to work better. You’re not trying to push every texture or mesh to its limit, so things stay more manageable. It gives the team a bit more room to balance performance without constantly fighting the assets.

Art from Kevuru Games portfolio

Then there’s production speed. Live-service games don’t ship once – they update constantly. New skins, environments, seasonal content. In that setup, a photorealistic pipeline becomes expensive to maintain. Every new asset has to match a high level of detail and material accuracy. Stylized pipelines are more flexible. They allow teams to move faster without breaking visual consistency.

Budget plays its role too. Photorealism scales quickly. One highly detailed asset is manageable. Hundreds of them, all needing to match the same level of realism, become a different problem entirely. That’s where outsourcing often comes in – not because internal teams lack skill, but because the volume becomes difficult to handle.

At the same time, some projects choose realism on purpose. If the goal is cinematic immersion or competing with AAA benchmarks, visual fidelity becomes part of the product itself. In those cases, realism is not just an artistic choice – it’s a positioning decision.

So the split usually looks something like this:

Stylization – when you need speed, scalability, and broad platform support

Photorealism – when you need immersion, detail, and visual impact

Outsourcing studios don’t just adapt to style. They adapt to the reasons behind it.

The Role of Technology in Both Directions

Technology influences both photorealistic and stylized production, but not in the way people often expect. New tools don’t automatically push games toward realism. In practice, they just give artists more flexibility.

Take modern game engines. Systems like Nanite in Unreal Engine allow extremely dense geometry to be rendered directly in real time. A few years ago that level of detail would have required aggressive optimization and baking workflows. Now it’s often possible to keep much more of the original mesh.

Art from Kevuru Games portfolio

That obviously benefits realistic environments. But the same technology also helps stylized projects. Faster rendering and real-time lighting make iteration easier, which matters when teams are experimenting with shapes, colors, or atmosphere rather than physical accuracy.

Material tools have gone through a similar shift. Software like Substance Painter and Designer changed how artists work with surfaces. In realistic projects the goal is usually physical consistency – making sure metal reflects correctly, stone behaves like stone, fabric reacts to light the way we expect.

Stylized projects use the same tools differently. Instead of matching real materials, artists often simplify them. Color becomes more important than micro-detail. Surfaces may exaggerate wear or ignore physical accuracy entirely, as long as the style stays coherent.

AI tools are starting to appear in these pipelines as well, mostly in places where artists would normally spend hours repeating the same steps. Texture cleanup, variation generation, small detail passes – the kinds of tasks that are necessary but not particularly creative. AI helps save time while keeping the quality and detalization level high. We have explained how we use AI-assisted pipeline here.

Art from Kevuru Games portfolio

What’s interesting is that none of this technology actually chooses a visual direction.

The same engine can support a highly realistic open world or a deliberately simple stylized one. The tools don’t decide the style. They just remove some of the technical friction around producing it.

Stylized vs photorealistic games: why they don’t compete:

  • Photorealistic games often showcase technology at launch.
  • Stylized games often sustain engagement over many years.

How Outsourcing Studios Build Two Different Pipelines

Photorealistic and stylized projects may both fall under “3D art,” but from a production perspective they behave almost like different disciplines.

Outsourcing studios rarely specialize in only one of them. A single team may work on a realistic military environment for a shooter one month and stylized props for a mobile game the next. Supporting that range requires more than versatile artists – it requires flexible pipelines.

Photorealistic production is usually reference-driven. Artists rely heavily on real-world materials, scanning data, and physically based rendering rules. Consistency becomes the main challenge. If one material reacts to light differently from the rest of the environment, it immediately breaks immersion.

Art from Kevuru Games portfolio

Stylized production follows the opposite logic. Instead of matching reality, artists must match a style guide. Color ranges, proportions, and surface treatment are tightly controlled. The danger here isn’t realism – it’s deviation. One asset that is too detailed or too realistic can disrupt the entire visual language of the game.

For outsourcing teams, that means switching between two very different evaluation criteria.

Photorealistic PipelineStylized Pipeline
real-world reference matchingstyle guide adherence
physically based materialscontrolled color palettes
scan cleanup and reconstructionsilhouette and proportion design
material accuracy under lightingreadability during gameplay

The tools may overlap, as all games are built with Blender, ZBrush, Substance, Unreal, but the artistic decisions behind them change dramatically depending on the project.

Studios that work across both styles learn to treat visual direction almost like a technical specification. Before modelling even begins, artists need to understand which rules define the project: physical realism or stylistic coherence.

Conclusion: Style Is a Constraint, Not a Goal

One thing becomes clear when you look at enough projects: studios rarely start with “we want realism” or “we want stylization.” They start with constraints. Time, budget, platform, team size, how often the game needs to be updated – all of that starts shaping the visuals before anyone even opens a 3D tool. By the time production begins, a lot of the direction is already decided. Style just follows those decisions.

That’s probably why the same debate keeps coming back. Photorealism vs stylization sounds like a creative discussion, but in practice it’s usually a production one. You can see it in how different games succeed.

Minecraft works because its simplicity allows it to scale endlessly.

Fortnite works because its stylization supports constant updates without breaking cohesion.

Art from Kevuru Games portfolio

Red Dead Redemption 2 works because that level of realism is supported by years of coordinated production. It’s not just about detail – it’s about everything lining up, from materials to lighting to animation. Those choices aren’t interchangeable. 

You can see it in the numbers too. Stylized titles stay in the majority (about 60–65%) among new releases as well as most-played lists. Photorealistic projects are still produced by AAA studios, where it’s all a part of the status.

For outsourcing studios, this means the job isn’t to specialize in one visual style. It’s to understand the logic behind it.

A stylized project fails when it loses consistency. A photorealistic project fails when it breaks believability. A hybrid project fails when it tries to follow both sets of rules at once.

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The Future of 3D Modelling for AAA and Indie Games: Two Industries, Two Directions https://kevurugames.com/blog/the-future-of-3d-modelling-for-aaa-and-indie-games-two-industries-two-directions/ Wed, 11 Mar 2026 18:50:08 +0000 https://kevurugames.com/?p=26833 When people talk about the future of 3D modelling, they often see it as moving in one direction that is rather tech-driven: higher fidelity, more realism, more automation. But that assumes the industry moves as a single unit. That’s not exactly the case. AAA and indie studios are solving very different problems. One is scaling […]

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When people talk about the future of 3D modelling, they often see it as moving in one direction that is rather tech-driven: higher fidelity, more realism, more automation. But that assumes the industry moves as a single unit. That’s not exactly the case.

AAA and indie studios are solving very different problems. One is scaling production across hundreds of artists and terabytes of assets. The other is trying to create distinct visual identity with limited resources and small teams. The tools may overlap, but the priorities do not.

That divergence is what will shape the next decade of 3D modelling.

AAA is pushing toward industrialization – photogrammetry, scanning pipelines, high-density meshes rendered in real time. Indie is refining efficiency – stylization, modularity, clarity, and smart reuse.

Both are evolving. Just not in the same way.

AAA: From Sculpting Assets to Engineering Pipelines

In large-scale productions, 3D modelling is becoming less about isolated asset creation and more about system integration.

In big productions, modelling isn’t just about sculpting a beautiful asset and handing it over. It’s about how that asset lives inside a much larger machine.

Take The Last of Us Part II. A huge part of its visual realism comes from scanning real-world materials. Think about something simple like a rock. In older pipelines, someone would sculpt it from scratch in ZBrush, build the texture, tweak it, iterate. Today, teams often just go outside and scan a real one. They walk around it with a camera, shoot it from every angle, and feed those images into reconstruction software.

Image source: https://en.gamegpu.com/

But scanning is just the starting point. Raw scan data is messy. It needs cleanup, retopology, optimization, shader adjustments, and proper integration into lighting systems. It all takes many many hours of refinement.

Or look at Cyberpunk 2077. The density of that world – neon signage, layered props, detailed interiors – isn’t just the result of talented modellers. It’s the result of a structured asset library. Modular pieces are reused intelligently. Materials are standardized. Level art relies on shared kits to maintain consistency at scale.

Image credit: Cyberpunk 2077

In both cases, modelling isn’t isolated craftsmanship. It’s coordinated production. The result is visual density that would have been impossible a decade ago.

But here’s the shift: the bottleneck is no longer sculpting detail. It’s managing it.

AAA modelling is moving toward:

  • pipeline automation
  • asset version control at scale
  • LOD strategy aligned with real-time rendering systems
  • cross-department synchronization between art, tech art, and engine teams

The future AAA modeller will need to think beyond form and silhouette. They’ll need to understand memory budgets, shader complexity, streaming systems, and runtime performance constraints.

In other words, modelling is becoming more technical – not less artistic, but more systemic.

And that changes the role itself.

Indie: Style Over Scale

If AAA studios are trying to manage complexity, indie teams are usually trying to avoid it.

Smaller teams don’t have the luxury of scanning real-world materials or maintaining massive asset libraries. What they do have is control. Fewer people. Shorter pipelines. Faster decisions.

Take Valheim. The low-poly look isn’t there because the team couldn’t do more. It’s there because they didn’t need to. The shapes are simple, sometimes almost rough, but the atmosphere carries it. The game is not trying to compete with ultra-realistic AAA visuals. It’s following another path. Not every game has to impress everyone. If the style is clear and consistent, the audience will find it.

Image credit: https://www.valheimgame.com/

It’s fully 3D, large in scale, and still clearly indie in production logic. The world isn’t overloaded with micro-detail. Instead, it relies on modular industrial elements (pipes, conveyors, platforms, structural frames) all designed to snap together cleanly.

The visual identity doesn’t come from extreme realism. It comes from consistency. Surfaces are readable. Materials are controlled. Geometry is practical. Even when the player builds massive factories, the scene doesn’t collapse under visual noise because the modelling rules stay disciplined.

It’s a good reminder that scale doesn’t automatically require photorealism. You can build a complex 3D world without chasing cinematic density – as long as your asset system is coherent.

Satisfactory 1.0 Launch Trailer

In indie 3D modelling, efficiency becomes part of the design language.Instead of pushing fidelity higher and higher, teams often focus on readable shapes, modular environments, reusable props, and stylized materials that hide repetition. There’s less room for waste. Every asset has to justify the time spent on it.

That constraint often leads to smarter decisions. If AAA is solving “How do we handle more detail?”, indie is solving “How do we say more with less?”

And sometimes, that limitation becomes the advantage.

AI in 3D Modelling: What Actually Changes

Now comes the obvious question: where does AI fit into all of this? Not where most headlines suggest.

AI is not replacing sculpting in AAA pipelines, and it’s not suddenly building entire worlds for indie teams. What it’s doing – quietly – is reducing friction. In practice, AI shows up in very specific places:

  • automatic retopology suggestions
  • UV unwrapping assistance
  • texture upscaling
  • normal and height map generation
  • smart material variation
  • LOD creation support

These aren’t glamorous tasks. They’re time-consuming ones. For a AAA studio, shaving hours off repetitive cleanup across hundreds of assets can translate into weeks saved at production scale. For an indie team, it can mean the difference between shipping and slipping.

Character art before AI detalization

Character art polished with support of AI

The important shift is this: AI doesn’t create the core asset. It accelerates the parts that don’t require creative judgment. Here is the work that artists do:

  • define form
  • control proportions
  • shape silhouettes
  • establish material logic
  • set the visual tone

AI simply helps with the technical polish, especially where precision and repetition matter more than artistic intuition. The real impact won’t be visible in screenshots. It will be visible in production timelines.

And that’s where both AAA and indie teams start to converge – not in style, but in the need to move faster without lowering quality.

A Practical Example: Keeping Things Efficient on BallBuds

On projects like BallBuds at Kevuru Games, the challenge wasn’t visual overload or ultra-realism. It was speed, clarity, and consistency.

The game has a stylized direction, which immediately changes how you approach modelling. You’re not chasing micro-detail. You’re chasing clean shapes and readable forms that work well in motion.

ball buds 2d art

In that context, the biggest risk isn’t “not enough polygons.” It’s wasting time on polish that doesn’t affect player perception.

For BallBuds, the focus was on:

  • keeping geometry clean and lightweight
  • making sure silhouettes read clearly at gameplay distance
  • ensuring assets behaved correctly inside the engine
  • maintaining stylistic consistency across iterations

AI-assisted tools were used carefully, mostly where they reduced repetitive technical work. For example, speeding up texture refinement or helping generate small material variations that were later adjusted manually.

The key was control. Nothing was used raw. Everything was reviewed, refined, and aligned with the game’s established art direction. In a project like this, AI doesn’t redefine modelling. It protects time. And in smaller-scale productions, time is often the most limited resource.

The Skill Set Is Changing – Slowly, But Clearly

One of the biggest shifts isn’t happening in software. It’s happening in expectations. Ten years ago, a strong 3D modeller could focus almost entirely on sculpting and texturing. Today, especially in larger teams, that’s rarely enough.

In AAA environments, artists are expected to understand how their assets behave in engine. That means thinking about:

  • poly density distribution
  • LOD transitions
  • shader complexity
  • material instancing
  • streaming constraints
  • and many more…

It’s no longer just “Does this look good in Marmoset?” It’s “Does this hold up under dynamic lighting, at runtime, with dozens of similar assets loaded?”

Indie teams face a different pressure. There, the modeller often wears multiple hats. You might model, texture, set up materials, drop assets into the engine, and even adjust lighting. The workflow is tighter, but the responsibility is broader.

What’s interesting is that both paths demand more awareness of systems.

The future 3D artist isn’t becoming less creative. But they are becoming more technical. They need to understand how their work fits into performance budgets, production timelines, and pipeline logic. And this doesn’t mean everyone becomes a technical artist. It means the wall between “art” and “tech” is thinner than it used to be.

The modeller of the future will still care about form and composition. But they’ll also think about efficiency, integration, and iteration speed – because that’s where modern production lives.

What Won’t Change

With all the talk about AI, scanning, real-time pipelines, and automation, it’s easy to assume that everything about 3D modelling is being rewritten.

It isn’t.

Some fundamentals haven’t moved in decades – and probably won’t. A strong silhouette still matters more than micro-detail. If a character or prop doesn’t read clearly from gameplay distance, no amount of texture resolution will fix it.

Proportions still determine believability. Even in stylized worlds, internal logic has to hold. If something feels “off,” players notice – even if they can’t explain why. Material logic still drives realism. Wood has weight. Metal reflects differently depending on roughness. Fabric folds in predictable ways. These aren’t trends. They’re observation skills.

And perhaps most importantly: cohesion still beats complexity. A consistent art direction with moderate detail almost always ages better than hyper-detailed assets stitched together without a clear visual language. That’s true in AAA. It’s even more obvious in indie.

Technology cycles every few years. Engines change. Tools improve. AI tools evolve. Taste evolves much slower. No matter how advanced pipelines become, modelling will still depend on observation, design intent, proportion control, visual hierarchy, and clarity in gameplay context.

In other words, the craft doesn’t disappear. It just operates inside smarter systems. And that might be the most realistic way to think about the future.

Two Roads, One Discipline

If you zoom out, the future of 3D modelling doesn’t point in one direction. It splits.

AAA studios will continue pushing scale – more data, more density, more integration between departments. Their challenge will be managing complexity without slowing production.

Indie teams will continue refining efficiency – stronger style, smarter reuse, clearer pipelines. Their challenge will be standing out without chasing technical arms races.

The interesting part is that both sides are learning from each other. AAA is starting to value stylization and readability again, especially for gameplay clarity. Indie teams are adopting more advanced tools to speed up iteration without inflating scope.

And across both, one pattern is clear: The future is less about “more polygons” and more about smarter decisions. Smarter asset reuse. Smarter integration with engine constraints. Smarter use of automation. Smarter production planning.

The modeller of the next decade won’t win by simply adding more detail. They’ll win by understanding where detail matters — and where it doesn’t.

In the end, 3D modelling isn’t disappearing into AI or being swallowed by automation. It’s becoming more strategic. The craft remains. The environment around it gets faster. And the studios that understand that balance – whether AAA or indie – will shape what the next generation of games actually looks like.

A Few Numbers That Explain Where Things Are Going

Trends and future projections are not the most reliable source, even when provided by top industry professionals. But here are a few data points that help to get some good ground for the state of 3D modeling now:

  • In Google Cloud’s 2025 developer research (615 developers surveyed), 87% said they already use some form of AI in their workflows, and 95% said it reduces repetitive tasks. Around 44% of developers use agents to optimize content and process information such as text, voice, code, audio, and video rapidly.
  • GDC’s 2025 State of the Game Industry coverage reported that 52% of surveyed developers work at companies that have implemented generative AI, and 36% personally use it
  • The same report shows what exactly gen AI is used for: research and brainstorming (81%), administrative tasks like email (47%), prototyping (35%), testing or debugging (22%), asset generation (19%), player-facing features (5%).
  • Generative AI has received lots of criticism from the professional community. Set aside copyright concerns, many developers think it has a negative impact on different areas. And the number of people who think so is rising – 52% in 2026 GDC report compared to 30% in 2025. Only 7% of respondents saw it as positive in 2026.

Now, here’s the useful part for this article: those numbers don’t mean “AI is making games.” They mostly mean teams are trying to compress production time, and 3D art pipelines are one of the biggest places to do it.

What this looks like in practice

Pipeline pressureAAA realityIndie realityWhat’s getting adopted first
Asset volumeThousands of assets, many owners, strict consistencySmall libraries, fewer assets, faster iterationStandardized kits, reuse systems, strict naming/versioning
Geometry strategyDense meshes can survive longer in-engine (Nanite-style), but still need rulesGeometry kept simple for speed and readabilityMore modular modelling, fewer unique hero assets
Time sinksCleanup across many assets becomes the hidden cost“Polish time” can kill shipping datesTools that reduce repetitive work (UV/retopo helpers, detail polish)
AI usage patternPipeline acceleration at scaleTime protection for small teamsAssistive steps, not raw outputs 

The Unseen Part of 3D Modelling

When people imagine the future of 3D modelling, they often think about visible change – higher fidelity, better shaders, more realistic lighting.

But most production friction doesn’t live there. It lives in the small, repetitive steps that multiply across dozens or hundreds of assets. Retopology that has to be redone. UV layouts that need adjustment after scale changes. LOD chains that don’t transition smoothly. Materials that break under a different lighting setup. Assets that technically look fine but fail memory or streaming constraints.

In AAA, this friction compounds because of scale. One inefficient workflow multiplied by 2,000 assets becomes a scheduling problem.

In indie, the friction is different (but not too much). When a team of several people does all the job, performing 15 roles, the time that can be saved is even more precious.

That’s why the future of 3D modelling may not look dramatic from the outside. The real evolution will be in compression, which means:

  • fewer manual passes
  • better interoperability between tools
  • smarter asset validation inside engines
  • earlier performance feedback
  • clearer modular standards

In AAA, this means pipelines that flag issues before they cascade. In indie, it means tools that reduce iteration fatigue.

The irony is that players won’t see most of this. They won’t know an asset passed through automated validation or that LOD transitions were generated with assistance. What they will see is stability. Cohesion. Fewer visual inconsistencies. More reliable performance. And that’s where the future becomes less about spectacle and more about discipline.

Against the Stereotype. Why Photorealism Is Not Always Progress

There is a quiet assumption in the industry that more realism equals advancement. Higher resolution textures, denser meshes, physically accurate shaders – all of it is framed as evolution. And in some cases, it is. But it’s not automatically improvement.

Photorealism increases production cost exponentially. Every surface demands believable wear. Every prop must survive scrutiny in close-up shots. Lighting becomes less forgiving. Animation errors stand out more. What once could be suggested now has to be fully justified.

In large AAA productions, this makes sense, as cinematic immersion is what players often expect from the large releases. Titles like Red Dead Redemption 2 built entire ecosystems of detail – from weather systems to animal behaviors – to support visual realism. But that level of density sometimes is the reason why such productions spend years in the so-called development hell.

For smaller teams, chasing the same benchmark can become a trap. Increasing geometric detail does not automatically improve player experience. In many cases, clarity and responsiveness matter more than surface complexity.

Stylization, when intentional, often scales better. It creates stronger identity. It ages more gracefully. It reduces the burden of perfect physical accuracy. And it allows teams to allocate time toward mechanics, level design, and polish rather than microscopic texture adjustments.

The future of 3D modelling may actually involve more conscious restraint. Not because technology can’t handle more detail – but because design priorities don’t always benefit from it. Higher poly counts are a technical achievement. They are not a design goal. And that distinction will become increasingly important as tools continue to remove technical limits.

The Future Is a Choice, Not a Direction

If there’s one mistake the industry keeps making, it’s assuming that technology sets the course.

It doesn’t.

Engines will get faster. Geometry limits will stretch. AI tools will compress production time. But none of that decides what games should look like. It only expands what is possible.

AAA studios will continue building massive, technically astonishing worlds. Indie teams will continue proving that clarity, style, and strong art direction can outperform raw density. Both approaches will coexist – sometimes even merge.

What will matter most in the next decade of 3D modelling isn’t how much detail we can push. It’s how deliberately we use it.

The strongest teams won’t be the ones with the most polygons. They’ll be the ones who understand where detail creates value – and where it simply creates noise. As fast as technology accelerates, taste, judgment, and restraint will always be the ones that decide whether it all makes sense.

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AI in Game Design: How Agencies Create Smarter Player Experiences And Where Is It All Going https://kevurugames.com/blog/ai-in-game-design-how-agencies-create-smarter-player-experiences-and-where-is-it-all-going/ Wed, 11 Mar 2026 18:41:23 +0000 https://kevurugames.com/?p=26815 When was the last time a month passed without a new AI-related scandal in gaming industry? Art used without authorization, massive layoffs caused by AI replacing humans, and numerous times when companies showcase using AI in games, when it doesn’t bring any clear value. Most players are highly critical of that behaviour, and developers at […]

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When was the last time a month passed without a new AI-related scandal in gaming industry? Art used without authorization, massive layoffs caused by AI replacing humans, and numerous times when companies showcase using AI in games, when it doesn’t bring any clear value.

Most players are highly critical of that behaviour, and developers at large share this opinion – more than 50% of industry professionals think that AI has a negative impact on gaming. So, why is it spreading despite all of this? It’s not just the hype cycle. We believe that the secret lies in how AI is used – not to replace people and create low-quality gaming experiments, but as a working tool, effective and completely ethical. And to start with it, let’s first look at the history of AI in game design.

What Is AI in Games? Not Just NPC Logic

For years, AI in games meant one thing – enemy behavior. Pathfinding, state machines, scripted reactions. If an NPC could take cover or flank the player, it was considered advanced.

That definition no longer holds. Today, AI can do a lot more, penetrating all parts of game development process. The focus has shifted from “How smart is this enemy?” to “How intelligently does this game respond to the player?”

According to Google Cloud survey, 87% of video game developers use AI agents. It doesn’t mean they let AI design games instead of them. Instead, the tools can help them save time on boring tasks and do their main job faster.

Game design agencies often have strong creative direction and gameplay expertise. What they may lack is the infrastructure and data-layer architecture needed to design intelligent systems that scale. Agencies specializing in AI don’t replace designers – they extend them. They build frameworks that allow designers to move from handcrafted scripts to adaptive systems.

Smarter experiences are not about making games harder. They are about making games more responsive.

A well-designed AI system can:

  • detect when a player is disengaging
  • adjust challenge curves dynamically
  • personalize rewards without breaking economy balance
  • identify friction before churn happens

This changes the design philosophy itself. Instead of shipping static content, teams design systems that evolve in response to player behavior.

And this is where the real transformation happens. AI in modern game design is less about spectacle and more about structure. It’s not the visible trick. It’s the invisible layer that makes everything feel intentional.

In the next section, we’ll look at how this evolution happened – from rigid scripting to adaptive design systems that learn and respond over time.

From Rule-Based Logic to Adaptive Systems: The Real Evolution of Game AI

What the industry has historically called “AI” in games was not artificial intelligence in the machine learning sense. It was deterministic decision logic designed to simulate intelligence.

If you go back to the 80s and early 90s, what we called “AI” was mostly clever rule design.

Take Pac-Man. The ghosts didn’t think. Each one followed a specific movement pattern coded directly into the game. They felt different because their rules were different. That was the trick. No learning, no adaptation — just tightly written behavior.

Looking at this from now, we wouldn’t even call it AI. In 2020, NVIDIA researchers created an AI model that can generate a fully functional version of Pac-Man without an underlying game engine. They did it by training the model on 50,000 episodes of the game – no rules.

Jump to the mid-90s, legendary Quake. This game brought quite some innovation in the world of game development, and here are the mechanics that bring us closer to modern AI. Enemies could switch states, such as patrol, chase, attack, retreat, depending on what the player did. It looked reactive, and at that time, no other game had those dynamics. But everything they did was still defined ahead of time. The system didn’t change. It executed.

Image credit: Microsoft

Curiously, in 2025, Microsoft made a thing similar to what NVIDIA did with Pac-Man five years earlier. They released a new Copilot feature that recreates Quake 2 in real time using AI as it’s being played. But this time, it wasn’t perceived as an interesting experiment. Players were largely frustrated by how company presented a game that was just simply worse as something exciting. That’s one of those cases when AI was used for no apparent reason than to “show off what AI can do”. But let’s get back to the history again.

By the early 2000s, AAA game companies developing titles such as F.E.A.R. raised the bar again. Enemies seemed coordinated. They took cover, flanked, shouted to each other. Players described them as “smart.” In reality, these behaviors were driven by structured decision trees. Complex, yes. Adaptive, no. And yet, 20 years later, people on Reddit claim that it was the best AI in FPS games ever.

Around that same era, developers started experimenting with utility-based systems. To make NPCs’ reactions smarter and more variable, designers assigned scores to possible actions. The system would evaluate the situation and pick the highest-scoring option. This allowed for more variability, but the logic still depended on handcrafted weights.

All of these approaches shared one trait:

They did not learn from player behavior.

They executed predefined logic.

And the secret to the best AI was about how it all was executed, not just smart technology, but overall team professionalism and dedication.

The real shift began in the 2010s, when large-scale telemetry became standard in online and live-service games. Telemetry is essentially the automatic collection of gameplay data. Every time a player completes a level, quits mid-session, fails a boss fight three times, purchases an item, or spends five minutes stuck in one area, that information can be recorded. Not personal data – but behavioral signals.

Instead of guessing how players behave, game development companies could now see patterns at scale. They could measure where frustration spikes, where engagement drops, and how progression actually unfolds in real play.

Studios started collecting behavioral data at scale:

  • session length
  • failure frequency
  • progression pacing
  • monetization interaction
  • churn indicators

This data layer made something new possible — adaptive systems.

Instead of asking:

“What should the NPC do in this scenario?”

Designers began asking:

“How should the system respond to this player?”

Dynamic difficulty adjustment, live economy balancing, and personalized event tuning emerged from this shift. The AI layer moved from character behavior to system intelligence.

Later on, systems started affecting more than moment-to-moment combat. In Middle-earth: Shadow of Mordor, the Nemesis System tracked how you interacted with specific enemies. Orcs stopped being a uniform mass of objects to fight. If you humiliated or escaped one, he might remember it the next time you met. The hierarchy shifted based on those encounters.

Image credit: thegamer.com

It wasn’t machine learning. The rules were still predefined. But the structure allowed outcomes to feel personal and unpredictable. That was the turning point – not smarter enemies, but systems that reshaped the world around the player’s actions. The Nemesis System was such a successful and innovative game mechanic that it was patented in 2021 (which unfortunately limited its use in other games).

Today, with machine learning integration becoming more common in production pipelines, the distinction is clearer:

Rule-based AI follows instructions written in advance.

Adaptive AI looks at player behavior and modifies systems over time.

The terminology has changed a lot in recent years, and so has the role of agencies building these systems.

Where AI Is Most Commonly Used in Games Today

The fact that the vast majority of game developers use AI nowadays probably isn`t surprising to you. The question is, where exactly and how is it used? Nobody wants to think that their favourite game characters were generated by AI, but knowing that the game can be delivered in 1 year instead of waiting for 5 years (thanks to AI) – that thing people surely wouldn’t mind. 

Here are the most common areas where AI is actively used today.

1. Production and Asset Creation

This is currently the largest area of adoption.

AI tools are widely used for:

  • concept iteration and visual exploration
  • texture upscaling and enhancement
  • animation cleanup and retargeting
  • voice prototyping and localization support
  • code assistance

Game art outsourcing studios are not replacing the creative process with generative AI. They are accelerating iteration. Instead of spending days generating multiple visual variations, teams can test directions faster and refine manually afterward. Here’s a detailed explanation of how we did it for BallBuds.

BallBuds. Character art before AI detalization

BallBuds. Game art from Kevuru Games portfolio enhanced with AI tools

For example, texture upscaling tools based on neural networks are commonly used to remaster older titles. NPC voice prototyping with AI-generated speech allows narrative teams to test pacing before final recording. The key pattern here is optimization, not automation.

2. Player Analytics and Retention Modeling

Live-service and mobile games rely heavily on behavioral data. AI models are used to:

  • predict churn probability
  • segment players by engagement patterns
  • optimize reward timing
  • personalize event difficulty
  • recommend in-game offers

This is especially common in free-to-play ecosystems. For example, many mobile strategy and RPG titles dynamically tune offers and event rewards based on player progression data. While companies rarely publish full technical details, this kind of predictive modeling has become industry standard in mobile analytics platforms.

3. Dynamic Difficulty Adjustment

Adaptive difficulty has existed for decades, but modern systems are more data-driven. Instead of switching between predefined difficulty modes, AI-based approaches can monitor:

  • reaction times
  • failure frequency
  • resource depletion rates
  • time spent per encounter

The system can then subtly adjust enemy health, spawn density, or loot drops.

Another good use of AI is matchmaking in games where several online players have to be assigned to play with each other. It works perfectly with the task of balancing skill levels. While not machine learning in every case, ranking and performance prediction systems are increasingly data-informed and continuously recalibrated. The goal is not to make the game easier — it is to maintain engagement.

4. Procedural Generation and Content Scaling

AI is also used to support procedural world-building. Earlier procedural systems relied on mathematical noise functions and rule combinations. Today, AI-assisted generation helps with:

  • terrain generation
  • quest variation
  • dialogue expansion
  • environmental detail enhancement

Games like No Man’s Sky rely heavily on procedural systems to create large-scale worlds. While not purely machine-learning driven, the principle remains the same: algorithmic systems extend content beyond manual capacity. Modern AI tools are now being layered on top of these systems to add variety and reduce repetition.

Here is another example, very different from No Man’s Sky: Candy Crush Saga, a mobile matching game. Candy Crush has an extra high income while having a rather small team working on it. The game releases lots of new levels regularly, and the creation of these levels is now the AI’s job. If you are curious to learn more numbers and secrets behind the success of Candy Crush, read our article.

5. Testing and Quality Assurance

One of the least visible but most practical uses of AI is automated testing. AI agents can simulate player behavior to:

  • identify level-breaking paths
  • stress-test economies
  • detect balance exploits
  • uncover collision bugs

In large-scale multiplayer environments, this reduces manual QA workload and shortens iteration cycles. This area is growing quickly because it produces measurable cost savings.

The Pattern Across All Categories

Across production, analytics, balancing, and testing, one pattern repeats: AI is used to increase speed, scale, and precision.

It is rarely the creative decision-maker.

It is increasingly the optimization layer.

Case Scenario: Adaptive Difficulty in a Mid-Core Action Game

Imagine a mid-core action game with skill-based combat and progression tied to gear upgrades. Something like Resident Evil 4 or Hades. When the main game development stages are over, it needs to be perfected before the release. During beta testing, the team notices a familiar pattern.

New players drop off after the third boss encounter.

Experienced players move through early levels too quickly and disengage before mid-game systems unfold.

The traditional solution would be to tweak health values, adjust damage numbers, and rebalance difficulty tiers manually. That works, but it treats the audience as a single group. Instead, the team implements a lightweight adaptive system.

First, telemetry is structured to capture meaningful signals:

  • number of failed attempts per encounter
  • time-to-clear per level
  • healing item usage rate
  • reaction window timing
  • upgrade frequency

Within weeks, patterns emerge. Players struggling with boss mechanics show a specific behavioral signature: repeated short attempts, low healing consumption, and rapid retries.

Rather than lowering difficulty globally, the system adjusts selectively:

  • slightly extends parry timing windows for flagged players
  • reduces secondary enemy spawn frequency during boss fights
  • increases early gear drop probability

The changes are subtle. Most players never notice them directly. But frustration curves flatten. Retention improves.

Meanwhile, high-skill players trigger the opposite response. Enemy aggression increases marginally. Reward pacing slows to maintain challenge.

This isn’t machine learning in the cinematic sense. It’s structured data interpretation connected to controlled design levers.

The important part is architecture. Designers define what signals matter, what thresholds trigger adjustments, what parameters are safe to modify, and so on.

AI does not “decide” creatively. It monitors and activates predefined flexibility ranges. The result is not a different game for each player. It’s a game that responds within boundaries set by the design team.

And that is typically where agencies come in – designing the telemetry layer, building the response framework, and ensuring that adaptation enhances experience rather than destabilizing balance.

Conclusion. What the Next Few Years Look Like for AI in Game Development

The direction is pretty clear: AI use will keep expanding, but most of it will sit behind the curtain. Not “games made by AI,” but games made faster, tuned more precisely, and operated with more data-awareness.

What the data says right now:

  • AI adoption in dev workflows is already mainstream. Google Cloud’s Harris Poll study reported 90% of surveyed developers were integrating AI into workflows, and 95% said it reduces repetitive tasks.
  • Unity’s industry report points in the same direction, with broad adoption of AI tools in select workflows and a focus on speed and efficiency rather than replacement.
  • At the same time, player-facing use is still limited. A recent GDC survey summary reported that only a small share of developers are applying genAI directly to player-facing features, even while usage for research, brainstorming, and admin work is common.
  • Sentiment is mixed and getting tougher. The same GDC reporting shows that more than half of developers view genAI as having a negative impact on the industry (but they still use it anyway).

Where this is heading, based on those signals:

  • more “AI as copilot” in production – faster iteration, faster prototyping, faster localization, faster QA, more tooling around pipelines
  • more “AI as operations layer” in live games – balancing, tuning, moderation, and personalization powered by telemetry and guardrails (not freeform generation)
  • more governance, provenance, and rights management – adoption continues, but teams will be stricter about what data is used, what’s allowed in the pipeline, and what ships to players

A useful way to phrase the future without hype:

AI will push the industry toward smarter systems and faster production cycles, but the winning teams will treat it like infrastructure. Controlled, measurable, and aligned with art direction and design intent.

Our game artists and developers at Kevuru Games always try to find the balance between using new technologies to improve and optimize their work and adopting new technologies for the sake of it. If you have to look for specific uses for AI, you probably don’t need to. 

Here is what our 3D game development expert, Olga Andrianova, says:

Using models trained on other artists’ work is a harsh no. But if you manage to save hours of time on polishing little details thanks to AI tools, there is no shame in using them.

In a recent project, using AI tools in the pipeline helped deliver art 40% faster than usual – all this without generating images. Curious to find out how we did it? Read on here.

The post AI in Game Design: How Agencies Create Smarter Player Experiences And Where Is It All Going appeared first on Kevuru Games.

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How Much Does It Cost to Make a Video Game: Clear Formula and the Highest-Grossing Genres in 2026 https://kevurugames.com/blog/how-much-does-it-cost-to-make-a-video-game-clear-formula-and-the-highest-grossing-genres/ Fri, 05 Dec 2025 13:50:43 +0000 https://www.kevuru.smplfy.eu/?p=3839 If you’re planning to enter the exciting world of game development, it’s hard to imagine a question that can dislodge the undisputed leader from the top spot – how much does it cost to make a game? And what could be more annoying than the “it depends on many factors” answer? We will try to […]

The post How Much Does It Cost to Make a Video Game: Clear Formula and the Highest-Grossing Genres in 2026 appeared first on Kevuru Games.

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If you’re planning to enter the exciting world of game development, it’s hard to imagine a question that can dislodge the undisputed leader from the top spot – how much does it cost to make a game? And what could be more annoying than the “it depends on many factors” answer? We will try to tell you more about this, clarify the pricing factors, and give examples of the cost of well-known games.

Top Secret: Why There Is So Little Information About Game Pricing

The first thing to understand and accept is that all games are different. Developers strive with all their might for authenticity and novelty to surprise players. This is a key reason why video games cost so much to make—each project requires a unique approach, custom assets, and careful attention to detail. Accordingly, there can be no static cost of making a video game that can be announced immediately after the first request.

Second, few people disclose this information. The number of development studios that kindly provided reports on the money spent is negligible. Most of the research we find online is the opinion of analysts or research groups based on a rough estimate of the time it took to make a game and the sum of the salaries of the development team members.

Thirdly, the range of prices may shock you. For example, talking about mobile development, we know that the cost of Angry Birds is estimated at $140,000, while the legendary Pokémon Go cost developers $600,000 due to the introduction of a large number of geolocation features. And that’s just mobile games. And PC giants like GTA 5 have a completely different $265 million budget.

Now that we’ve got you pretty confused, we can start thinking and talking about a video game budget.

Cost Line: General View

Game development is a complex process of creating and combining art, code, sound, and testing the performance of the result. If you’re wondering how much does it cost to produce a video game, the answer depends on subtleties such as:

  • the complexity of the game;
  • its functionality and design;
  • the chosen platform;
  • the experience of the team entrusted with development, etc.

An average cost of video game development depends on the location of the developers:

  1. When outsourcing your game development to India, China, or the Philippines, expect average quality work for a low price tag.
  2. Developers from the United States will charge higher prices – twice as much for their services, making the work at the highest level.
  3. A combination of high-quality performance and competitive prices is found in Central and Eastern Europe. The cost to produce a video game in Eastern Europe starts at $9,000.
Developer hourly rate by country
Rate information is based on developer salaries taken from the career platforms Glassdoor, PayScale, and ZipRecruiter

After you have decided on an outsourcing partner, the scale, and functionality of the project, the selected company forms a team. To create a simple mini 2D game for a mobile phone, one artist and one developer are enough. Thus, such video game production cost will be much lower than, for example, the cost to make an AAA video game that requires the participation of all studio employees.

Simple Math For Calculating Video Game Development Cost

We often hear the words “cost of developing a video game depends on the complexity”, but do not really understand their meaning. In fact, everything is very simple: the difficulty is equal to the time spent on creating the game. This, in turn, determines the average video game budget. More time means larger salaries for team members, which significantly increases the overall cost. The conclusion: complexity is directly proportional to duration.

Is it possible to calculate the cost to make a video game yourself? Why not, this math is elementary. You need to get the following data:

  • The number of people who will work on your project.
  • The average salary for a developer in the region of your choice.
  • The approximate duration of the project.

As a result, you get a figure that reflects the net average wages of people. You can depart from it, but definitely not take it for the final cost.

First, the composition of the team can change throughout the project. The concept artist, having completed his or her work, leaves the project, but at the same time, animators and sound designers join the work. Secondly, focusing on how much does it cost to build a video game, do not forget about marketing costs, which can vary from 20 to 100% of the development budget.

Let’s try a little calculation. Let’s say 10 people from an outsource company will work on your game. The studio’s stated estimated development time for the game is six months. Taking into account the average salary of a developer about $40 per hour, working day 8 hours, and an average of 20 working days per month, we have the following calculation:

(40 x 8) x (10 x 20) x 6 = $ 384,000

We have received the amount that should be paid for the work of the team, provided that the composition of the team is stable throughout the project. In the same way, you can make your calculation by substituting the required numbers into the formula:

(Rate x 8) x (Employees x 20) x Months Of Work

This is your easy way to find out the answer to the question “how much does it cost to develop a video game?” without any hassle and headaches.

By the way, what do you know about the composition of the team that will work on your game? Let’s go over this issue.

Video Game Creation Team

When looking for an answer to the question of how much does it cost to make a video game, you need to understand that the cost is largely formed from the rates of the team members who are working on the project.

The core team for creating a game looks like this:

Game designers These people think over the idea of the game, its content, rules, conditions of victory or defeat, plot, characters, and in general everything connected with it. When it comes to a small mobile 2D game, the responsibilities of the designer can be divided among other team members. But for larger projects, designers are needed – they make up a special game design document, which is approved by the customer and becomes the main reference point for the rest of the team.
Artists and animators The game can be 2D or 3D, and the second option is always more expensive due to the greater complexity and duration of development. Artists also work on interface and menu elements. Animators add movement to static art. Depending on the complexity of the project, the game may require from 1 artist and 1 animator to a whole department of specialists.
Developers Most often, video games are made on engines like Unity or Unreal Engine, so it is important to find specialists who understand C++ and C#. Mobile games for Android and iOS require knowledge of Java and Swift languages, respectively. Development is, in fact, coding an interactive element, so before starting it, you need to know everything you want from the game and have ready-made art.
Sound designers Every game, even the most elementary one, has a soundtrack. There are special paid and free sound bases where you can get ready-made options. But if you want to stand out, then your way is to create music from scratch with the help of sound designers. The same goes for all game sounds, from character footsteps and wind noise to interface sounds. All sounds and music must match the style of the game.
Testers Checking the quality of the game is a very important part of development, as here it is examined for errors and bugs. Testers check its functionality, the response to any player’s action, the balance, game processes, the correct display of visual elements, etc. Testers cannot be replaced by other team members, and it is better not to save on their services.

The number of specialists increases – the price increases.

Let’s look at an example of forming a team for a game creation project. Type of game – arcade puzzle. Working on the mobile game Crazy Roosty, designed for Android and iOS, the Kevuru Games team chose the most convenient and common Unity engine and gathered the following command:

  • 1 game designer
  • 1 3D artist
  • 1 3D animator
  • 1 developer
  • 1 tester

From the beginning of development to release, it took 20 weeks to create the game, that is, 4.5 months.

More than 10 years of experience in game development allowed us to build clear and well-established working procedures for transparent interaction between all departments. We know how long it takes to work on 2D and 3D games of different genres and how long the development will take if multiplayer is expected. Thanks to this, we can give a preliminary estimate of the cost of your future game with the functionality and graphics you are interested in during the day

The accuracy of the estimate depends on the amount of information you can provide us with:

  1. Complete understanding of the project. You know your target audience, game genre, its functional and technical features, monetization and marketing options, and the degree of user interaction. If there are no additional improvements on our part, then we will be able to give an accurate estimate of the timing and, accordingly, the cost of the work.
  2. Partial insight into the project. You know the target audience and genre, but have not come up with functionality, mechanics, and visual features yet. Then we conduct pre-project analysis and create a prototype, after the approval of which we can talk about an approximate cost estimate with a possible error of 10%.
  3. Irresistible desire to implement the project. You just really want to make a game, but don’t know which one at all. Then we suggest trying to channel your disparate desires and come to a more concrete option together. Then we, as in the previous scenario, make a prototype and, after its approval, proceed to create a game. Given the possibility of a large number of changes and adjustments, we give an approximate assessment of individual blocks of work separately: art and animation, development, sound design, testing, and marketing.

Even if you only have an idea and a lot of enthusiasm, never give up on the desire to create a game. Contact us, and together we will evaluate the prospects of your idea and, if necessary, correct it and give an effective development.

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How Much Money Does It Take to Make a Video Game? Factors That Affect Cost

Categories And Scale

When people talk about video game development costs, they often throw around single numbers, but in reality it’s more like a spectrum. A tiny team with a simple idea sits on one end, and giant AAA productions with hundreds of people sit on the other. It makes more sense to look at a few common cases than to chase a single “average.”

How much does it cost to make an indie game

For an indie game, you’re usually looking at something that a small team can realistically fund or raise. A very lean project might get off the ground for around 50,000 dollars. If the game has more content, custom art, maybe a bit of voice acting, the budget can creep toward a few hundred thousand. That’s the ballpark where games like Hades or 12 Minutes live – not cheap by any stretch, but nowhere near blockbuster money. We had a more in-depth article about costs related to indie games.

How much does it cost to make a AAA game

Once you step into AAA territory, the scale changes completely. Now you’re talking about full departments instead of just “the team”, long production cycles, mo-cap sessions, giant marketing campaigns. A big project can easily start around 20 million dollars and climb into the hundreds of millions if it’s a flagship title. Think of series like The Witcher or Grand Theft Auto – that kind of scope doesn’t come together on a shoestring.

How much does it cost to make a mid tier game

There’s also a middle layer that doesn’t get talked about as much. These are the mid tier or AA games: not a two-person indie, but not a nine-figure production either. Budgets here often sit somewhere between roughly half a million and a few million dollars. You still get solid visuals and decent scope, just without the full cinematic treatment and endless content you see in the biggest releases.

How much does it cost to make a mobile game

Mobile is its own world. A simple casual game – a small puzzle, an arcade clicker – might be built for something in the 10,000 to 100,000 dollar range if the scope is tight and the tech is straightforward. Once you start adding live events, richer art, online features, or free-to-play systems that need constant tuning, the cost goes up and can sit closer to what mid tier projects spend. The funny thing is that some of the biggest earners in the industry, like Candy Crush, came from that “simple but very well executed” end of mobile rather than from massive AAA budgets.

Genre

Casual games such as puzzles and arcades are one of the cheapest genres. They can be made for as much as $10,000 – $100,000. However, the revenue of successful casual games can be disproportionately big. An example of this is Candy Crush, with its billions revenue (read our article to find out how much money does Candy Crush make).

Simulation and strategy games are in the mid-range, with prices around $500,000 – $20 million. Although gameplay mechanics and AI development are complex, moderate asset requirements allow games like Civilization to be accessible to game development studios of different sizes.

Role-playing games (RPG), would range $1 million – $50+ million in development. Nowadays, when they are expected to have numerous branching storylines, movie-like graphics and animation, their price can go higher than that of a Hollywood blockbuster.

First-person shooters (FPS) are also quite an expensive genre, ranging from $10 million to $200+ million. Complex shooting mechanics and multiplayer modes raise the price tag, as does the use of AI for enemy behavior, which is highly common in modern FPS.

Open-world and MMOs (massively multiplayer online games) are typically the most costly genres, with development starting at $50 million and going as high as $500 million or more. These games need complex AI, as well as extensive server and backend development. However, the return on investment is also quite high, as often these games shape huge franchises of various genres. To find out how they work, read our article about how much money Fortnite makes.

Examples of the Cost of Famous Games: High-Cost And Low-Budget Options

For now, let’s digress a little and take a short excursion into the world of launches and budgets of games you know well.

Despite the fact that cost data are rarely publicly released, some information can still be found. Let’s start with the most expensive options you’ve probably heard of. This will give you an idea of ​​the staggering budgets that can be spent on both game development and marketing.

Grand Theft Auto V

We have already managed to mention this cult game at the beginning of our article. Released in 2013, it remains one of the most played PC games around the world thanks to its multiplayer mode and stunningly detailed world. It is also the third best-selling game ever, with over $6 billion in revenue and 110 million copies sold, second only to Minecraft (which we’ll talk about below) and Tetris.

So how much does it cost to produce a world-class video game animation that will forever remain in the history of the gaming industry? Its development cost, along with marketing campaigns, was around $265 million, making it the most expensive video game ever created.

Considering that the game was made for more than 5 years by a Rockstar team of 250 employees, it can be assumed that the game cost the company about $150 million to develop, and all the rest of the money was spent on marketing.

So far, there is no information about games that have surpassed the development cost of GTA V. Perhaps, when the notorious Cyberpunk 2077 or Star Citizen reveal their budget cards, the leaderboard will change. But we must not forget that GTA VI is also in development. With a high degree of probability, it will also make a big splash in the gaming market.

Posted by Rockstar Games. “Grand Theft Auto V: The Official Trailer”. Online video clip. YouTube. August 29, 2013. https://www.youtube.com/watch?v=hvoD7ehZPcM

Call Of Duty: Modern Warfare 2

The sixth edition of the Call of Duty series, developed by Infinity Ward and published by Activision, is not far from GTA V. At the time of its release in 2009, it was the highest-budget game in the world.

Its cost is estimated at $250 million, of which $200 million was spent on marketing purposes.

In the first 24 hours, it sold over 4.5 million copies. Grossing over $400 million in its early days of sales in the US and UK alone, the game entered Guinness World Records for the most successful launch in the entertainment industry. To find out how the game is calitaizing on its success, read our article on how Call of Duty makes money.

Posted by Gamehelper. “Call of Duty Modern Warfare 2 Reveal Trailer – Full Version”. Online video clip. YouTube. May 26, 2009. https://www.youtube.com/watch?v=XWIJTydRLt8

Star Wars: The Old Republic

Based on the Star Wars universe and developed by BioWare Austin, this MMORPG was released in 2011. It never revealed its official budget. However, the researchers do not sleep: it is estimated that more than 800 people on 4 continents worked for 6 years for this game to see the world. Several thousand characters in the game required voice acting from about a thousand actors, which also affected the cost of the game.

It is valued at approximately $200 million including marketing.

The game’s revenue for all time is over $1 billion. It is still available for PC today and continues to attract players. The universe of Star Wars has inspired numerous video games. Our studio had worked on one of them, Star Wars: Tales from the Galaxy’s Edge (you can find out more in the case study).

Posted by swtheoldrepublic.”STAR WARS™: The Old Republic™ – ‘Deceived’ Cinematic Trailer”. Online video clip. YouTube. September 24, 2011. https://www.youtube.com/watch?v=YdgmH9Vv2-I

Our next stop is some incredibly low budget games that ended up making some crazy money. There are no exact budget figures here since these games were often created by one person or a maximum of a team of several people. But it is all the more interesting to study their phenomenon.

Stardew Valley

American developer Eric Barone created this simulation role-playing game alone. He really wanted to understand what it was like to do everything on his own, from art to music. How much does it cost to create a video game like this? It’s hard to say, because it was made by one person, and the only resource here is his time. He started working on the project in 2012 and finished it in 2016. In its first year, it was acquired by over 2 million Steam users.

Based on this information, it was estimated that the game earned more than $25 million.

Since it was later released for Android, iOS, Xbox One (Stardew Valley also supports Xbox 360 controllers on PC), PS4, and Linux, this income could most likely be doubled. These are the wonders that just one person can do!

Posted by ConcernedApe.”Stardew Valley Trailer”. Online video clip. YouTube. January 29, 2016. https://www.youtube.com/watch?v=ot7uXNQskhs

Minecraft

It’s hard to ignore another gaming phenomenon, also originally developed by one man, Swedish developer Markus Persson. The release of the demo version of the survival sandbox game took place in 2009. In 2011, a full-fledged release took place, and in the same year the millionth copy of the game was sold. The second million was sold a few months later, and the third after some time.

In 2014, Microsoft acquired Minecraft for $2.5 billion.

Over the years, Minecraft generated over $3 billion in revenue. To find out more about its monetization strategy, read our article on how Minecraft makes money.

That being said, the game has over 204 million monthly active players, ahead of Fortnite and Call of Duty: Warzone.

Posted by Minecraft.”Official Minecraft Trailer”. Online video clip. YouTube. December 6, 2011. https://www.youtube.com/watch?v=MmB9b5njVbA

Tetris

This is one example of a video game budget that you can’t help but talk about with respectful reverence. Tetris is a puzzle game originally invented and developed by Soviet programmer Alexei Pajitnov back in 1984. Particularly famous in the United States, Europe, and Japan is the version for the handheld GameBoy console produced by the Japanese company Nintendo.

The game consistently appeared on the lists of the best PC games by platform and throughout history.

With over 500 million copies sold, Tetris surpassed Minecraft to become the best-selling game in history.

Posted by UploadVR.”Tetris Effect PC Trailer (Epic Games Store)”. Online video clip. YouTube. July 16, 2019. https://www.youtube.com/watch?v=YgK_TNlNFDY

Game Genres That Will Steal the Show in 2026

The gaming industry continues to evolve despite the unstable economic situation in the world. Furthermore, many are gaining momentum as they are quite a cheap entertainment. Looking at the latest sales numbers and the chart on what different age groups actually play, a few patterns stand out immediately. Some genres just refuse to slow down, no matter how busy the market gets, while others keep popping up because players seem hungry for something a little different.

Take a look at the list of the top 10 best selling video games and their game publishers.

Rank Title Genre Publisher
1 NBA 2K26
Sports simulator
Activision Blizzard
2
Monster Hunter Wilds
Action role-playingCapcom
3
Borderlands 4
First-person shooter2K
4 College Football 26Sports simulatorEA Sports (Electronic Arts)
5 Oblivion RemasteredAction role-playingBethesda Softworks
6 Call of Duty: Black Ops 6First-person shooterActivision
7 Madden NFL 26
Sports simulator
EA Sports (Electronic Arts)
8 MLB The Show 25
Sports simulator
Sony Interactive Entertainment
9 Elden Ring NightreignAction role-playing (roguelike)Bandai Namco Entertainment
10 WWE 2K25 Sports simulation 2K

According to Statista, the ranking of the most played game genres in US (by generation) is as follows.

the most played game genres in US

From the top sellers, action-heavy RPGs and shooters keep showing up again and again. Big worlds, lots of progression, characters you follow for dozens of hours – players still want that, and they’re willing to invest their time in games that deliver it. These are the expensive ones to build, but they also have the longest staying power.

Sim and cozy genres continue creeping upward, too. Games like Coral Island, Fae Farm give a place to unwind, decorate, manage, or farm, suggesting relaxation instead of high-stress gameplay.

And then there’s mobile. The data shows it clearly – puzzle games and lightweight action titles still pull in huge numbers. They’re not as flashy as the big PC or console releases, but their reach is enormous, and that changes which ideas get funded.

Put all of this together and 2026 looks like a mix of safe bets and new experiments. Big studios will keep polishing the genres that already dominate the charts, and smaller teams will keep exploring the spaces in between and experimenting with new subgenres. In 2026, we expect the release of Homestead Drift, a cozy-survival mashup, and Minevault X, and AI-adaptive roguelike. There’s still a space to discover new and surprise players for game creators who want to try new genres. And whenever people ask how much money does it cost to make a video game, the real answer often depends on which of these genres studios decide to chase.

How to Choose a Company to Develop a Game

Now that you have a video game budget breakdown, you might consider choosing a companion for development. We have already said which regions to target to find studios with an acceptable price-quality ratio – these are Central and Eastern Europe. Here you will find a large number of good studios with roughly the same average cost of a video game.

What then to look for when choosing a partner?

  1. Team experience. Enthusiasm and creativity are important, but if they are not backed up by experience, the effectiveness of the project will be questionable. The modern gaming market is a mega-specific environment and the latest games simply dissolve in a huge number of analogues. Choose a studio that has been in game development for several years and already knows a thing or two about creating games.
  2. Game portfolio. Note that it’s important to look at a portfolio of finished games, unless you’re going to split tasks and outsource art, animation, and development to different companies. Examine the portfolio for full-fledged projects: so you will know exactly what engines the studio works with, what the expertise of its artists and animators is, etc. You can even download the games released by this studio and evaluate them from the player’s point of view.
  3. Feedback from previous clients. This is important because here you can get valuable insights about the convenience of communication with the team, the streamlining of processes, the timeliness of delivering results at different stages, etc. The testimonial section is usually located on the company’s website. If not, you can specifically request feedback from previous customers from company representatives.
game development dream team: artist, UI/UX designer, graphics designer, game designer, programmer, sound engineer, quality assurance, marketing executive

Our team will gladly take on your project at any stage, be it just a raw idea, prototype, or half-finished product. Kevuru Games is a company of 400+ inspired people, passionate about games and new challenges. Extensive experience in the gaming market gives us the opportunity to direct creative initiatives into the most relevant channels in order to obtain the optimal result both in terms of player engagement and profit from the game.

And yes, we never get away from answering questions on how much does it cost to make a triple a game – such calculations are not difficult for us, so you can easily plan your budget.

Our team is ready to discuss your idea and start lighting a new game star – just click contact and we’ll get in touch with you.

The post How Much Does It Cost to Make a Video Game: Clear Formula and the Highest-Grossing Genres in 2026 appeared first on Kevuru Games.

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How Product Design Affects the Gaming Experience https://kevurugames.com/blog/how-product-design-affects-the-gaming-experience/ Thu, 04 Dec 2025 11:02:21 +0000 https://kevurugames.com/?p=25978 In the modern gaming industry, product design has evolved into one of the most influential forces shaping how players perceive, explore, and ultimately remember a game. While advanced graphics, engaging narratives, and real-time rendering technologies often receive the spotlight, the underlying design principles—structures, flows, interactions, and visual systems—play an equally critical role. As a game […]

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In the modern gaming industry, product design has evolved into one of the most influential forces shaping how players perceive, explore, and ultimately remember a game. While advanced graphics, engaging narratives, and real-time rendering technologies often receive the spotlight, the underlying design principles—structures, flows, interactions, and visual systems—play an equally critical role. As a game developer, ignoring product design means overlooking the primary interface through which every player encounters your creative vision.

In the past decade, the rise of specialized studios—including every design agency that now works closely with game companies—has demonstrated that product design is no longer just an auxiliary discipline. It is a strategic asset. It affects everything from onboarding efficiency to emotional engagement, and even influences whether players return after their first session. For teams of all sizes, from indie developers to global AAA game studios, understanding how product design shapes the gaming experience is essential for building sustainable, scalable, and player-centric products.

The Intersection of Product Design and Player Psychology

Product design is fundamentally about aligning user expectations with product behavior. In gaming, this principle must account for a broad spectrum of motivations—competition, mastery, social connection, exploration, and immersion. Well-crafted design anticipates these motivations and tailors game structures to amplify them.

Consider the satisfaction loop: action → feedback → reward. Even the most sophisticated game mechanics collapse if the player cannot find the correct action, misinterprets the feedback, or becomes confused by the reward system. Product design ensures that these interactions feel natural, meaningful, and intuitive.

For example, the clear visual hierarchy of health bars, cooldown timers, stamina levels, and inventory items stems from rigorous interaction design. When done right, these elements operate subconsciously. Players simply “feel” that the game is responsive and fair, despite the deliberate craft happening behind the scenes.

Product design also plays a significant role in managing cognitive load. The brain can process only a limited amount of information at once, and high-fatigue interfaces—cluttered menus, overly complex progression maps, inconsistent iconography—can break immersion. Effective design reduces this friction, allowing the player’s attention to remain on gameplay rather than on deciphering the interface.

Table: Product Design Impact on Core Game Systems

Game SystemWhat Product Design ImprovesEffect on Player Experience
Onboarding & TutorialsStructure, clarity, contextual tipsFaster learning curve, reduced frustration
Interface NavigationInformation hierarchy, menu logicFewer errors, higher usability
Progression SystemsVisual clarity, reward communicationStronger motivation, better long-term retention
Combat & Real-Time InteractionFeedback timing, UX responsivenessHigher immersion, better control perception
Monetization FlowsTransparency, layout ethicsIncreased trust, sustainable in-game economy

UI/UX Foundations That Define Player Engagement

Many game studios now collaborate with specialists who provide UI UX design services to refine interaction patterns and optimize interface logic. These services often mirror established frameworks for mobile and web applications, but are adapted to the unique demands of real-time interactivity and cross-device gameplay.

1. Onboarding as a Design Discipline

In the early minutes of gameplay, players form judgments that strongly influence their long-term commitment. Onboarding design not only teaches controls but frames the entire emotional trajectory of the experience. Elements such as:

  • interactive tutorials,
  • progressive disclosure of mechanics,
  • adaptive difficulty,
  • contextual tooltips

Must all be orchestrated so they feel seamless and integrated. Poor onboarding is one of the most common reasons for churn, particularly in free-to-play titles.

2. Navigation and Information Architecture

Good information architecture ensures that every menu, screen, and system supports player goals. Whether the player is customizing a character, managing equipment, or exploring the in-game marketplace, a well-designed structure reduces confusion and decision fatigue.

A modern design agency deeply understands these principles and helps game studios build logical, user-centered pathways that enhance usability while supporting monetization and progression systems.

3. Interaction Feedback

Every interaction—from button clicks to inventory swaps—requires immediate sensory feedback. Animations, sound, vibration, and micro-transitions communicate success, failure, or status change. These cues shorten the player’s mental distance between intention and outcome, which is essential for immersion.

Games with poor feedback often feel “laggy” or “unresponsive,” even when technically performant. In reality, the gap lies in interaction design, not in engine optimization.

Visual Systems and the Art of Conveying Meaning

Product design extends beyond functional usability; it includes visual identity, color logic, iconography, and layout systems. Strong visual language communicates mechanics without explicit instruction. Consider how players intuitively understand:

  • Red denotes danger or damage,
  • Gold signifies premium currency,
  • Blue implies mana or magical energy,
  • Orange highlights legendary items.

These conventions emerge from decades of design evolution across genres. A consistent visual system strengthens readability and contributes to the emotional texture of the experience.

The role of visual hierarchy is equally essential. Players should immediately identify what is interactive, what is decorative, and what requires urgent attention. This hierarchy guides the eye and keeps gameplay fluid.

Table: UX Constraints Across Gaming Platforms

PlatformUX ChallengesDesign Considerations
PCHigh information density, precision inputCustom bindings, scalable HUD
ConsoleController navigation, distance-to-screenLarger UI elements, radial menus
MobileTouch input, small screensLarge hitboxes, simplified layouts
VRMotion sickness, spatial orientationGaze selection, low visual clutter

Product Design for Multi-Platform Gaming

Multi-platform gaming—PC, console, mobile, web, VR—adds another layer of complexity. Product design must account for vastly different interaction patterns, screen sizes, controller types, and performance constraints.

For example:

  • Mobile players rely on touch, so hitbox sizes and gesture systems must be optimized.
  • PC players use keyboards and mice, requiring customizable keybindings and precise interactions.
  • Console players need ergonomic navigation structured around directional input and controller buttons.
  • VR players require spatial interfaces and gaze-based interactions with minimal motion sickness.

To maintain consistency while respecting platform limitations, studios often collaborate with specialists offering ui ux design services to craft adaptive design systems rather than static screens.

How Design Affects Player Retention and Monetization

Retention is not just a matter of gameplay quality—it is deeply influenced by product design. A clean, intuitive interface encourages exploration, while a confusing one leads to frustration and abandonment.

Progression and Reward Clarity

Players should always understand:

  • What their current goals are.
  • How much progress they’ve made.
  • What rewards lie ahead.
  • How to optimize their advancement.

Ambiguity may create short-term curiosity but often sabotages long-term engagement. Product designers structure progression visually and narratively to maintain motivation.

Storefront and Monetization UX

In games with in-app purchases, the store design has a significant impact on revenue. Ethical, transparent UX ensures players feel in control of their spending decisions. Poorly designed shops—cluttered layouts, unclear pricing, or manipulative flows—erode trust.

Many studios hire a website redesign agency to remodel their web-based player hubs, marketplaces, or account portals when these systems become outdated, ensuring that the product ecosystem remains consistent across both in-game and external user journeys.

Accessibility as a Core Component of Modern Game Design

Accessibility is no longer optional. Inclusive design enhances the experience not only for players with disabilities but for all users. Product design must account for diverse needs:

  • Configurable colorblind modes,
  • scalable UI elements,
  • adjustable text sizes,
  • remappable controls,
  • audio transcription options,
  • Difficulty modifiers for motor or cognitive limitations.

A well-executed accessibility strategy expands the player base and elevates the studio’s reputation, demonstrating an understanding of the full spectrum of human interaction.

Cross-Platform Ecosystems and the Unified Player Journey

Today’s games often exist across multiple digital touchpoints: websites, companion apps, account dashboards, and live service portals. Consistency is critical. A disjointed experience erodes brand identity and creates friction for players managing accounts, purchases, or installation flows.

This is why many game companies collaborate closely with a website redesign agency to modernize external platforms. When these systems feel outdated or inconsistent with in-game design, players lose trust in the brand. A unified ecosystem strengthens perception and supports long-term engagement.

Live Service Games and the Need for Continuous Design Evolution

Live service games rely on a dynamic flow of content updates, seasonal events, and balance revisions. With each update, product design must evolve without breaking established patterns. This includes:

  • Introducing new systems while maintaining familiarity,
  • refining progression structures,
  • updating interface layouts,
  • optimizing performance across devices,
  • Integrating new monetization models ethically.

Designers face the dual challenge of innovating while preserving continuity. Even minor UI modifications can spark strong emotions in established communities. Thoughtful iteration, clear communication, and player feedback loops are essential for maintaining trust.

The Strategic Role of Product Designers in Game Development

Game development is inherently multidisciplinary. Engineers, artists, narrative designers, QA testers, and producers must collaborate in real time under tight constraints. Product designers serve as the bridge between these roles, translating vision into coherent systems and user flows.

They analyze player behavior, validate hypotheses through usability testing, craft prototypes, and ensure that every design choice supports gameplay goals. Their work reduces development risks, shortens iteration cycles, and enhances both the player experience and the studio’s operational efficiency.

In competitive markets, product design becomes a differentiator. Studios that invest in strong design foundations consistently produce games that feel more polished, more intuitive, and more emotionally engaging.

Conclusion: Product Design as the Invisible Architecture of Gaming

Product design is the invisible architecture holding the gaming experience together. When executed with precision, it disappears—players simply feel immersed, empowered, and eager to explore. When neglected, it exposes every flaw, undermining even the most creative mechanics.

For game developers, understanding the relationship between product design and player behavior is not an optional skill but a core competency. Whether partnering with a design agency or building internal expertise, the outcome is the same: better usability, deeper engagement, stronger retention, and a richer emotional experience for players.

As the industry continues to evolve, product design will remain at the heart of gaming innovation. Developers who embrace it will craft worlds that resonate more powerfully, endure longer, and deliver unforgettable journeys to millions of players worldwide.

FAQ

Why is product design so crucial in modern game development?

Product design defines how players interact with the game’s systems, menus, and mechanics. Even the strongest gameplay suffers if interfaces are confusing, inconsistent, or overwhelming. Good product design ensures usability, accessibility, and emotional engagement from the first interaction.

How does UI/UX influence player retention?

Straightforward navigation, intuitive onboarding, meaningful feedback, and readable progression systems help players understand how to succeed. When these elements are designed well, players feel confident and immersed — which directly increases long-term retention.

What role does visual hierarchy play in gameplay clarity?

Visual hierarchy directs the player’s attention to critical information first — health, cooldowns, objectives — while filtering out noise. It prevents cognitive overload and ensures players can focus on gameplay without unnecessary distractions.

How can product design support multi-platform gaming?

Designers create adaptive systems that scale across PC, console, mobile, and VR. This includes different control schemes, layout logic, icon sizes, and interaction models. The goal is to maintain consistency without compromising platform-specific usability.

What tools and methods help designers optimize game interfaces?

Standard tools include wireframes, interactive prototypes, user testing sessions, heatmaps, cognitive walkthroughs, and A/B experiments. These methods reveal behavior patterns, pain points, and opportunities for improving clarity and usability.

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Monetization in Games: How To Make Money From Your Games https://kevurugames.com/blog/monetization-in-games-how-to-make-money-from-your-game/ Mon, 01 Dec 2025 14:10:00 +0000 https://www.kevuru.smplfy.eu/?p=16374 Monetization is one of those things every studio has to deal with, even if nobody really loves talking about it. Games need to earn money somehow, and there are a bunch of ways to do it — optional items, small upgrades, ads here and there, maybe a subscription if it makes sense. None of it […]

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Monetization is one of those things every studio has to deal with, even if nobody really loves talking about it. Games need to earn money somehow, and there are a bunch of ways to do it — optional items, small upgrades, ads here and there, maybe a subscription if it makes sense. None of it works if players feel pushed around, so the tone has to be right.

Different game monetization strategies fit different players. Some players buy cosmetics to get an original look, others would spend money if it gets them closer to the objective faster. And plenty of people won’t spend a cent unless they’ve really connected with the game first.

Developers who pay attention to those habits usually end up in a better spot. Instead of building a system around pressure, they add things that match what players were already doing or wanting. And when that happens, the spending feels less like a barrier and more like a choice people are comfortable with.

Why Is It Important to Monetize Games?

Games aren’t a small hobby market anymore. They’ve grown into one of the biggest entertainment industries out there, worth roughly 197 billion dollars a year. Mobile titles alone bring in more than 91 billion, which explains why so many studios put real thought into how to monetize a game in a way that actually works for their audience.

Not every game can rely on the same approach. A premium story-driven title has totally different expectations than a quick mobile puzzle game. Some teams stick to a basic paid download, while others add optional purchases or sprinklings of ads if it suits the audience. It really comes down to choosing what matches the game itself rather than trying to apply one universal model to everything.

Game Monetization Models Explained

Studios use all kinds of approaches to earn money from their games, and there’s no single formula that works for everyone. One project might be built around a simple upfront purchase, another might lean on long-term updates, and some mix things in ways that don’t fit neatly into any category. A lot of it comes down to the tone of the game and what the players expect from it.

Some games keep things simple and just charge once, others grow and change over time. Studios end up using all sorts of approaches to earn money from their games, and there’s rarely a single rule that covers them all. Some titles work fine with a one-time purchase, others slowly build a community and add ways for players to support the game as it grows. It often depends less on theory and more on what kind of experience the team is actually building.

Different genres, different budgets, different audiences – they all push things in their own direction. That’s why the market is full of mixed approaches rather than one perfect pattern everyone follows. Here are a few of the models you’ll see most often, each used for its own reasons.

1. Pay-to-Download Model (P2D):

Players purchase the game upfront and unlock the full experience at once. There are no required payments tied to progression after installation. Revenue is generated primarily at the point of sale rather than through ongoing in-game transactions.

2. Free-to-Play (F2P) Model:

The game is available at no initial cost. Income is generated later through optional purchases such as cosmetic items, in-game currency, or convenience features. This structure is widely used in mobile and online titles where updates and retention systems continue after launch.

3. Pay-to-Win Model (P2D):

In this setup, spending money can influence competitive strength or progression speed. Purchases may provide direct gameplay advantages rather than purely cosmetic benefits. While viable in certain markets, this approach often affects how balance and fairness are perceived by players.

Because spending can directly influence strength or progression speed, competitive balance may shift toward paying users. In practice, this often changes match dynamics and progression pacing, particularly in PvP environments. Player perception tends to vary depending on how large the advantage is and whether similar outcomes can still be achieved through time investment alone.

Features of Mobile Game Monetization

Keeping players around is what really moves the needle for a game’s revenue. When people feel connected to a game, they tend to support it in whatever way makes sense for them, and that’s especially true on mobile where mobile game monetization strategies change constantly.

There’s no magic trick here – just a mix of approaches that studios keep coming back to because they’ve worked well enough over time. Here are a few of the common ones you’ll see.

1. In-App Purchases (IAP)

IAPs are a popular method of monetization where players buy virtual goods or currency within the game. Offer various IAP options, ensuring they enhance the gaming experience without being essential for progress:

  • buying gems, cosmetics;
  • in game currencies;
  • character purchase;
  • buying boosts, etc.;
Annual Growth of Consumer Spending on In-Game Purchases worldwide 2021-2025
Source

2. Ad Monetization

Integrating ads into your game can provide a steady game revenue. Consider implementing rewarded ads, where players receive in-game rewards for watching ads voluntarily.

3. Subscription Model

Subscription-based monetization offers players exclusive perks and content for a recurring fee. This approach can foster long-term player loyalty and a predictable revenue stream:

  • buying premium subscription game;
  • pass purchase;
  • VIP status purchase;
  • battle passes.
Consumer Spending on Video Game Subscriptions Worldwide 2021-2025
Source

4. Loot Boxes and Gacha Mechanics

Loot boxes and gacha mechanics can excite players as they anticipate valuable rewards. However, ensure these mechanics are fair and transparent to maintain player trust.

Annual Growth of Consumer Spending on Gaming Loot Boxes Worldwide 2021-2025
Source

5. Limited-Time Events and Sales

Organize special in-game events or sales with exclusive rewards. Limited-time offers can create a sense of urgency, encouraging players to make purchases:

  • monetized timer;
  • monetized continue button;
  • monetized retry button etc.

6. Offering Early Access

Providing early access to upcoming game content or features can incentivize players to support your game financially.

How To Maintain a Positive Reputation While Generating Revenue

Monetization choices affect player trust over time. Once that trust is damaged, it’s difficult to rebuild, so revenue systems need to be designed with long-term impact in mind. The following principles will help you maintain a positive reputation while generating revenue:

1. Clear Purchase Information

Players should immediately understand what they are buying and how it affects gameplay. Hidden mechanics or unclear benefits usually lead to backlash rather than higher retention.

2. Playable Without Payment

Core progression should remain viable without spending. If non-paying users feel locked out of meaningful content, community sentiment shifts quickly.

3. Controlled Competitive Advantage

When purchases influence power or match outcomes, the effect needs to be measured. Small boosts may be tolerated; large gaps tend to create friction and churn.

4. Responsible Data Handling

Account security and personal data protection are part of operational stability. Clear access controls, secure storage, and compliance with regional privacy regulations reduce legal exposure and protect player trust over time.

How To Increase Mobile Game Monetization?

Monetization improves when it’s tied to how players actually use the game. It rarely works when added as an afterthought. We want to share with you some practical strategies on how to make a good mobile game and how to increase monetization in mobile games:

  1. 1. Understand player patterns
  2. Retention curves, session frequency, and spending timing usually show where revenue opportunities exist. Assumptions tend to be less reliable than usage data.
  3. 2. Design IAP around the core loop
  4. Purchases that extend or personalize the experience tend to perform better than ones that replace progression entirely. Cosmetic layers and convenience features often age better than power-heavy upgrades.
  5. 3. Keep the free experience playable
  6. If early gameplay feels restricted without payment, conversion drops later. A stable free layer supports long-term monetization.
  7. 4. Use ads carefully
  8. Rewarded placements typically create less friction than forced formats. Frequency and timing matter more than volume.
  9. 5. Test instead of guessing
  10. Pricing, bundles, and timing usually require iteration. Small controlled tests reveal more than large redesigns.
  11. 6. Tie offers to meaningful content
  12. Limited-time events or bundles work when they connect to gameplay updates, not just urgency.
  13. 7. Consider recurring models when updates are ongoing
  14. Subscriptions make sense when there’s a steady content cadence. Without that, churn increases quickly.
  15. 8. Protect competitive balance
  16. When spending directly affects outcomes, player sentiment shifts. The impact depends on how strong the advantage is.
  17. 9. Update consistently
  18. Retention supports revenue. New content, balance changes, and technical improvements all contribute to keeping players active.
Successful Game Monetization Strategy

Examples of Bad Monetization in Games

Certain monetization structures can generate short-term revenue while negatively affecting long-term retention or brand perception. The impact usually depends on implementation rather than the mechanic itself. Let’s explore some examples of bad monetization practices in games:

1. Pay-to-Win Mechanics.

When spending directly alters competitive strength or progression speed in a significant way, balance can shift toward paying users. This often changes how fairness is perceived, especially in PvP environments.

2. Loot Boxes and Gacha Mechanics.

Systems based on paid random drops can increase revenue volatility and raise regulatory or perception risks, particularly if probabilities are unclear. Some countries prohibited such mechanics by law, as it is perceived as gambling.

    3. Excessive Purchase Prompts

    Frequent or intrusive monetization messages can disrupt gameplay flow and increase churn rather than conversion.

    4. High Ad Density

    Ad frequency that interrupts core loops tends to reduce session length and retention, even if short-term ad revenue increases.

    5. Unclear Pricing Structures

    Complicated bundles, hidden renewal terms, or poorly explained subscriptions can create friction and refund requests.

    6. High-Pressure Microtransactions

    Designs that rely heavily on urgency or scarcity mechanics may increase short-term spending but affect long-term player sentiment.

    7. Hard Progression Gates

    Blocking core progress behind mandatory spending can limit organic retention and reduce the player base over time.

    8. Ignoring Community Signals

    When monetization concerns are raised repeatedly and not addressed, community trust typically declines.

    9. Lack of Value in Purchases

    Pricing that doesn’t match perceived in-game value reduces repeat purchases.

    10. Exploitative Monetization in Children’s Games

    Games aimed at children require clear pricing, simple purchase flows, and visible parental controls. Age-related regulations vary by region, so compliance needs to be reviewed early rather than added later. Poorly designed purchase systems in this segment can lead to complaints, refund requests, or platform intervention.

    Sustainable monetization usually depends on retention and player confidence. If the spending model feels predictable and fair, players tend to stay longer. Short-term revenue spikes driven by pressure tactics often come at the cost of churn and negative sentiment.

    Bad Game Monetization Strategy

    Top Game Monetization Strategies

    Video game monetization takes a lot of different shapes. Big titles tend to figure out whatever works for their own players rather than follow one set approach. Some games stick to occasional cosmetic drops. Others add content only when it fits the update cycle. Many fall somewhere in between, often without a strict plan behind it. Monetization tends to make more sense when viewed through real examples rather than broad theory.

    What helps is to look at the games that tried and found the best monetization methods. If you want to dig into how some of the most successful games handle their revenue, we’ve already broken a few of them down in separate articles:

    1. How much money does Candy Crush make?
    2. How much money does Fortnite make?
    3. How does Pokémon Go make money?
    4. How does Call of Duty make money?
    5. How does Minecraft make money?

    Kevuru Games Expertise in Games Monetization

    Kevuru Games, a gaming company with 11 years of experience in the market as iOS game developers and Android game development services. Our mission is to provide game publishers with full-cycle game development production and give our clients player-centric advice as to strategies for in-game monetization. With these years of experience and a deep understanding of the gaming ecosystem, we know how to make the game to get the best out of monetization in the post-production stage.

    All in all, we offer a full range of mobile game development  services, including:

    Fully executed development;

    Concept art and design;

    Quality assurance and testing;

    Game monetization or ads in video games;

    Localization of the game;

    Post-release support.

    Game monetization rarely follows a single formula. Gaming metrics and player behavior often push monetization in directions that weren’t part of the original plan. What works for one title doesn’t automatically transfer to another.

    Looking at usage data, competitive benchmarks, and genre patterns tends to give a more realistic starting point than relying on theory. Decisions grounded in context usually age better than fixed formulas.

    One of the key aspects of successful game monetization is the integration of non-intrusive and engaging video games or in app advertising formats. Ad formats are selected based on how they fit into the game loop rather than being inserted independently. Placement and timing are adjusted to avoid interrupting core gameplay while still supporting revenue targets.

    Player behavior, session length, and revenue data tend to show what’s actually happening, rather than what was expected. Regular review of these numbers makes it easier to see where something isn’t working — whether that’s ad timing, pricing, or offer placement — and adjust before small issues grow into larger retention problems.

    Whether your video game falls into the action, puzzle, simulation, or RPG genre, whether it’s a mobile game, mobile apps or multiplayer games we will help you develop the perfect monetization strategy (for different game genres require different approaches).

    Monetization trends don’t stay fixed. Platform policies change, player tolerance shifts, and regulations get updated. Revenue systems usually need to adjust alongside those changes rather than sticking to the original setup.

    Summary

    Monetization works better when it reflects actual player behavior. Engagement patterns, app game development costs, and retention data tend to shape revenue decisions more than predefined plans. Projects that balance financial goals with stable gameplay systems are more likely to maintain both revenue and reputation over time.

    The post Monetization in Games: How To Make Money From Your Games appeared first on Kevuru Games.

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    Pros and Cons of Cross-Platform Game Development https://kevurugames.com/blog/pros-and-cons-of-cross-platform-game-development/ Fri, 05 Sep 2025 09:26:40 +0000 https://kevurugames.com/?p=25284 Every respectable game dev studio would have cross-platform expertise highlighted on their website (us included). It may look like cross-platform is almost a default option if you want your game to be big. But is it really so? Cross-platform functionality doesn’t come easy. It increases budgets, development time, and overall complexity of the project. And […]

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    Every respectable game dev studio would have cross-platform expertise highlighted on their website (us included). It may look like cross-platform is almost a default option if you want your game to be big. But is it really so?

    Cross-platform functionality doesn’t come easy. It increases budgets, development time, and overall complexity of the project. And it doesn’t always pay off. Let’s talk about the pros and cons of cross-platform development and how to find out if you need it.

    What is cross-platform game development? History and Evolution

    Cross-platform game development is the process of creating a video game that can run on multiple platforms, such as PC, consoles, and mobile devices, using a single codebase.

    Instead of building separate versions for each platform, developers use tools, engines, and frameworks that allow them to adapt one core project to different operating systems, hardware, and screen sizes.

    Think of it like baking one big cake and slicing it into different shapes for different plates, instead of baking a separate cake for each plate. The recipe is the same, but you present it in a way that fits each platform. Only that game development is more complicated than baking a cake.

    Games available on different platforms existed long before cross-platform development became a thing. Back in the ’80s and ’90s, “cross-platform” usually meant manually porting a game from one system to another, often rewriting most of the code for each platform.

    Titles like Prince of Persia (1989) and Doom (1993) were ported to different OS and consoles when they became wildly popular after their first launch.

    Prince of Persia, 1989. Image source: princeofpersia.fandom.com

    The real shift toward modern cross-platform began in the mid-to-late 2000s, when engines like Unity (launched 2005, multi-platform export 2008) and Unreal Engine 3 started offering built-in tools to target multiple platforms from a shared project.

    It became mainstream in the 2010s, once Unity, Unreal, and later Godot made “build once, deploy anywhere” a normal expectation. By the late 2010s, many studios were planning multi-platform releases from day one instead of doing ports after the fact.

    How cross-platform development services work in 2025

    In 2025, cross-platform game development services usually mean working from a single codebase that can be deployed across PC, console, and mobile. For studios offering cross-platform game app development, this approach is especially valuable, since mobile games must support a wide range of devices and operating systems while staying connected to console or PC experiences.

    Modern engines like Unity, Unreal Engine 5, and Godot 4 come with built-in export options, so developers don’t need to write separate builds for each platform. Studios also rely on cloud gaming integration and cross-platform account systems, which let players carry progress seamlessly between devices. The result is a streamlined work process that cuts down on duplicate coding, testing, and maintenance.

    Why do more studios choose cross-platform game development services

    According to Global Growth Insights, 67% of developers are now integrating multi‑device experiences into their pipelines, and 55% of game studios focus on titles that run across consoles, PC, and mobile.

    In 2025, cross-platform game development is no longer a niche choice — it’s a business necessity, a response to growing expectations of players. People value flexibility: they want to start a game on PC, continue on a console, and maybe finish a session on mobile while on the road without losing progress.

    Another factor contributing to the popularity of cross-platform game development is the increasing popularity of cloud gaming. The report mentioned above also notes that 50% of players prefer streaming games to downloading.

    Cloud gaming means that gaming is no longer tied to the hardware you own. One can start playing instantly on a phone, tablet, low-end laptop, console, or smart TV without worrying about specs or storage.

    This setup naturally removes many of the technical barriers that used to make cross-platform game development harder. Developers no longer have to produce and optimize multiple heavy builds for different devices; they can deliver one version that streams everywhere.

    Considering all of this, it’s natural for the studios to make changes in how they create games. To live up to the demands of the market, publishers of top titles invest in cross-platform game development more and more.

    Best game engines for cross-platform development

    The first game engine to introduce the possibility of true cross-platform development was Unity in 2005. It still remains a top choice for its versatility, massive asset store, and support for over 20 platforms.

    Other game engines also have their strengths. Unreal Engine 5 attracts studios with its cutting-edge graphics, Nanite technology, and strong console support. Godot 4 is gaining traction for indie teams thanks to its open-source nature and growing cross-platform capabilities. For mobile-first projects, Cocos Creator and Defold offer lightweight, performance-focused solutions. 

    Choosing the right engine depends on the game’s scope, target platforms, and available development expertise. There’s no “single best” engine for cross-platform development. Game dev studios work with different ones and know which one works for every project.

    Key benefits of cross-platform game development

    1. Broader Player Communities

    Cross-platform multiplayer allows friends to play together regardless of device. And for those who don’t play with their friends, there is a vast pool of peers in the game to team up or play against. Legendary games like Minecraft, Fortnite, and Call of Duty couldn’t have had the number of users they have without cross-platform play. 

    Here are some numbers: Epic Games reports that over 60% of Fortnite players partied up with someone from a different platform to play together. Their data also shows that players who cross‑played spent 570% more time in-game than those who didn’t.

    2. Faster Development Cycles

    Cross-platform frameworks like Unity’s cross-platform support or Unreal’s single codebase deployment reduce the need for duplicate coding. Teams save time on development, bug-fixing, and updates since changes apply across all platforms. 

    3. Lower Costs

    Less duplicate coding means one engineering team can maintain the game across all platforms, instead of needing separate teams. This streamlines work, reduces overhead, and lowers ongoing development and maintenance expenses. 

    4. Easier Maintenance and Updates

    Cross-platform development makes ongoing support far simpler. Instead of patching multiple codebases, developers update one shared version of the game. This allows fixes, balance changes, and new features to launch at the same time across all platforms, keeping players synchronized and avoiding unfair advantages.

    For example, Fortnite and Genshin Impact roll out events and content updates simultaneously on PC, console, and mobile, which keeps communities unified. For studios, this also means fewer QA cycles and lower support costs, since testing and maintenance are streamlined into a single workflow.

    Cross-platform mobile game development also benefits from this efficiency: patching or adding features on iOS and Android no longer requires separate teams, since updates can be rolled out simultaneously through a shared pipeline.

    5. Stronger Market Competitiveness

    As mentioned above, players assume games will work everywhere. Studios that provide this experience stay competitive and relevant. When you buy a game that works on console, PC, and mobile, it feels like a bargain compared to a game that runs only on one device. Many users are not willing to pay the same price for a one-platform-only game as they do for a multiplatform one.

    Cross-platform game development seems like a win-win for everyone. So why don’t all games release this way? Let’s explore the other side of the coin.

    Key disadvantages of cross-platform game development

    1. Performance Limitations

    Cross-platform development often means designing for the lowest common denominator. When a game must run across high-end consoles, budget PCs, and smartphones, developers frequently have to dial back graphics, framerate, or effects to maintain consistency.

    Take Helldivers 2, for instance – a highly anticipated cross-platform title released across PC and PlayStation 5 in early 2024. The game gained praise for its intense cooperative action and visual fidelity. However, upon its Xbox launch in August 2025, players on Xbox Series X/S reported frame dips and server lag – even with powerful hardware. The discrepancy wasn’t due to poor code, but the fact that the team had to balance features across platforms, resulting in performance compromises for some while optimizing for others.

    2. Limited Access to Platform-Specific Features

    Certain consoles or mobile devices have unique capabilities (e.g., haptic feedback, motion sensors, or exclusive APIs). These can be harder – or sometimes impossible – to fully integrate with a shared cross-platform framework.

    People who paid hundreds of dollars for their consoles would be disappointed if they couldn’t use their top features in-game and end up having the same experience as people playing on their tablets. That’s what makes cross-platform development quite hard.

    3. Higher Testing Complexity

    Imagine you run a restaurant with one menu that has to be served in five different countries. The recipes are the same, but the kitchens, ingredients, and customer preferences vary. In Japan, portion sizes differ; in the U.S., food safety rules are stricter; in India, you need more vegetarian options.

    The menu (your single codebase) stays the same, but the testing and adjustments (QA cycles) become much more complicated, because you must ensure every dish works perfectly in each country’s context.

    In game development, this translates to testing one codebase on dozens of devices: Android and iOS phones with different screen sizes, PlayStation and Xbox with different performance targets, and PCs with endless hardware combinations. Each variation increases the testing workload, making QA cycles longer and costlier.

    4. Risk of Generic User Experience

    When developers create a single version of a game that works across many platforms (PC, consoles, mobile, cloud), they often aim for a “one-size-fits-all” design. While this ensures broad compatibility, it can also result in a flattened experience where no platform gets the most optimized or special treatment.

    In other words, instead of tailoring the game to the unique strengths of each device, the studio may compromise, making the experience feel generic.

    Some popular titles get criticized for that. For instance, Genshin Impact received reviews pointing out that on PC and PS4, the UI and controls felt too mobile-first, making it clunky for console/desktop players. The balance is hard to maintain, and there are always some unlucky compromises.

    5. Dependency on Third-Party Frameworks

    Cross-platform game development often relies on third-party frameworks, plugins, or middleware to streamline deployment across multiple devices. While these tools save time and reduce complexity, they also introduce external risks:

    • Version Mismatch – If the framework doesn’t update at the same pace as the operating systems or consoles, developers may face broken builds, crashes, or missing features after a platform update.
    • Limited Customization – Third-party tools are built to cover the widest set of use cases. For advanced performance tuning or highly specific features, they may impose restrictions, forcing developers into workarounds.
    • Vendor Lock-In – Relying too heavily on a single cross-platform framework ties the project’s future to that vendor. If support is discontinued, licensing changes, or compatibility issues arise, migrating the game becomes costly and time-consuming.
    • Security & Compliance Risks – External libraries can sometimes lag in security patches or not meet console certification requirements, leading to unexpected delays during release.

    A good example is when smaller studios rely on Unity add-ons or Unreal plugins for multiplayer or monetization features. If those plugins are deprecated or poorly maintained, the studio must either re-engineer large parts of the codebase or drop features altogether.

    6. Possible Longer Optimization Phase

    Although initial development is faster, optimization across multiple platforms can take significant time – sometimes offsetting early time savings.

    In the mid-1990s, when Java was introduced, Sun Microsystems promoted it with the optimistic slogan “Write Once, Run Anywhere.” The idea was that one codebase could seamlessly run on any machine with a Java Virtual Machine (JVM).

    Developers, however, quickly noticed that real-world results weren’t quite that smooth, as in fact, code needed debugging across multiple systems. That’s how counter-slogan: “Write Once, Debug Everywhere,” came into being, and is still quoted today when referring to cross-platform game development. Even if the code is unified, testing and debugging across consoles, PCs, mobile devices, and cloud platforms often reveals inconsistencies that must be fixed one by one.

    There have been cases when studios bet on cross-platform development, but the result met criticism from the players.

    When to choose native development instead

    Native game development means making a game for a single platform with its own official tools, so it runs at peak performance and feels truly “at home” on that device. This approach lets developers fully use the hardware, graphics APIs, and platform-specific features. The trade-off is that each platform requires its own version of the game, so development takes more time and resources.

    Sometimes, native game development is essential for the best final result. When a game relies on maximum performance, ultra-responsive controls, or unique hardware features, only native development can fully unlock the platform’s potential. For example, VR titles that must guarantee comfort at 90+ FPS, or PlayStation exclusives that use DualSense haptics, are far more reliable when built directly with platform SDKs.

    To help decide whether to go native or cross-platform, we’ve prepared a quick decision tree. It guides you through questions like: Is performance critical? Is a multi-platform release a must? Is platform identity part of your strategy? Depending on your answers, you’ll see whether native development or cross-platform game development services are the better fit.

    Rule of Thumb

    If performance, platform identity, or certification risk are top priorities, native wins.

    If reach, speed, and shared code matter most, cross-platform is the better bet.

    Key takeaways for studios choosing cross-platform game design services

    Hopefully, this article has clarified all the nuances of cross-platform game app development for you. This solution has its strong and weak points, which must be considered at the very beginning, when principal decisions regarding game development are being made.

    Here are some takeaways that will help you make sense of all the information and serve as a guide in the world of cross-platform game development.

    • Cross-platform is now the dominant approach – most studios in 2025 target multiple devices early, though native development still has its place.
    • Plan for differences early – game design services must anticipate UI scaling, performance tuning, and controller support to avoid late-stage delays.
    • Weigh trade-offs carefully – cross-platform saves time and budget, but can bring performance limits, generic UX risks, or longer QA cycles.
    • Native remains essential for particular cases – uncompromised FPS, VR comfort, or unique hardware features still demand native builds.
    • Hybrid is becoming the norm – many studios combine shared codebases with native optimizations for flagship platforms.
    • Experienced partners matter – skilled cross-platform game design services ensure consistency, stability, and player satisfaction across ecosystems.

    When choosing a partner for game development services, don’t just look for a game dev company that “does everything.” Focus on a team that has shipped projects similar to yours – whether that’s a cross-platform RPG, a mobile-heavy casual title, or a console-first action game. On our blog, you’ll find detailed breakdowns of real cases, tech choices, and pitfalls we’ve solved. If you’re planning your next game and want a partner who knows both the creative and technical side of cross-platform, let’s talk about your project.

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    How to Create 2D Game Art? Everything You Need to Know in 2025 https://kevurugames.com/blog/how-to-create-2d-game-art-everything-you-need-to-know-in-2025/ Thu, 04 Sep 2025 18:28:10 +0000 https://kevurugames.com/?p=25267 There is a common opinion that 2D art is for situations when publishers are on a budget and can’t afford to spend resources on expensive 3D art. This is far from the truth. Every style and tool opens new opportunities for game design. 2D is not a limitation. It’s a choice. In 2025, cinematic realism […]

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    There is a common opinion that 2D art is for situations when publishers are on a budget and can’t afford to spend resources on expensive 3D art. This is far from the truth. Every style and tool opens new opportunities for game design. 2D is not a limitation. It’s a choice.

    In 2025, cinematic realism in 3D graphics reached the point where it’s sometimes more realistic than cinema itself. With AI-assisted 3D modeling, creating highly detailed 3D assets takes less time than before. And yet it hasn’t replaced other game art styles. 2D visuals are not only surviving – they’re thriving.

    Many hits of recent years, such as Balatro, Hades, Nine Sols, Super Mario Bros. Wonder, the games nominated and winning numerous awards, all of them are made with 2D art. 

    2D art has the power to awaken special emotions. Whether it’s the nostalgic charm of pixel art, the emotional weight of hand-drawn scenes, or the clean precision of modern UI design, 2D styles bring something irreplaceable to the table: clarity, creativity, and a visual identity players remember.

    So how do you create 2D game art that works in 2025? What tools do artists use, how do they keep things consistent across large teams, and where does AI fit into all this? Let’s break it down – from concept to final asset.

    What is 2D Game Art, and why is it still relevant in 2025?

    2D game art is everything visual in a game that’s drawn flat – characters, backgrounds, buttons, and effects. Unlike 3D models, these are images without depth, whether hand-drawn, pixel art, or vector shapes.

    But don’t mistake “flat” for “simple.” From moody, painterly scenes to bright, cartoonish styles, 2D art gives designers endless creative freedom. It’s what you are likely to see in platformers, mobile hits, and even award-winning indie games.

    3D art entered mass video games 30 years ago, but 2D art hasn’t disappeared since. In 2025, when creating highly detailed, realistic 3D art with the help of AI became easier than ever, 2D art is still around. Now we can say for sure: it’s not just about complexity or price. It’s about unique art styles and a variety of games.

    2D games aren’t just a niche affair: they are winning major gaming awards every year. There is a number of situations when 2D art is preferable: when game wants to be set apart by a unique art style (such as Nine Sols), when developers go for a more basic visuals because they want to focus on game mechanics rather than heavy visuals (such as Balatro), when designers want to convey retro style and go for nostalgic feelings.

    And on top of that, there are games that don’t need any intricate visuals to be wildly successful and profitable. An example of that is Candy Crush, a game that can be enjoyed on any phone and captures the attention (and money) of millions of players while keeping its visuals to the most basic.

    What foundational 2D art principles are critical in 2025?

    Although 2D art doesn’t reinvent itself every year, there have been some nuances that gained specific importance for artists nowadays, when AI can create art assets in a matter of seconds.

    Although AI is undoubtedly winning at generating images fast in a variety of styles, there are things that it can’t yet imitate successfully. Here is what human 2D artists can leverage in 2025:

    • Consistent style across a whole project. AI tends to drift between images, and it’s still hard for it to keep a clear track of characters and environments used previously.
    • Silhouette clarity: your character or object should be recognizable at a glance.
    • Composition and visual storytelling: unique creative input that is still largely unaccessed by AI tools.
    • UI/UX design according to the best usability practices.

    2D UX/UI design by Kevuru Games

    A 2D artist who has strong skills in these principles can combine them with their own unique art style and use AI tools for separate tasks to succeed in the field.

    Software and tools needed for modern 2D game artists

    In most cases, a 2D artist can get away with one good graphic editor. However, a wider set of software can ease the work and open more possibilities. 2D artists at Kevuru Games use these tools:

    • Photoshop (PS): Classic tool for painting, editing, and polishing 2D art.
    • Illustrator (AI): Perfect for creating scalable vector graphics like logos and icons.
    • Procreate: A favorite for sketching and hand-drawn illustration on tablets.
    • Blender: Used for basic 3D blocking or reference, even in 2D projects.
    • Figma: Great for UI/UX design and prototyping game interfaces.
    • Stable Diffusion: an AI tool for quick concept generation or background variations.
    • MidJourney: AI-powered visual brainstorming and style exploration.
    • A piece of paper and a pencil – still the best thing ever invented for visual brainstorming and concept sketching.

    How to choose and maintain consistent 2D art styles for your game?

    2D environment by Kevuru Games

    Creating art for a video game means having loads of assets that likely were created over a long period of time. Maintaining a consistent art style for all of them isn’t easy, even for an experienced artist, and the task becomes more complex when a team of artists works on one project.

    Our 2D art department has established a number of rules that help us to keep the style consistent when working in teams of any size. Here are the key principles:

    • Style guide, developed at the very beginning of the project and approved by the client. Must include color palette, line style, level of detail, and visual dos and don’ts.
    • Reference board, shared by the entire team.
    • One person as a lead artist, even in a team of two. Someone needs to review and approve all assets to catch style breaks early.
    • Using shared files. It’s important that brushes, textures, and templates are in a shared folder, so everyone uses the same tools.
    • Regular reviews. Artists check work-in-progress assets together to fix inconsistencies fast, and make sure that the client will say their word during the work and not just in the end.

    If you manage to adhere to these rules, there will be no issues with stylistic unity of the project. Remember: defining your visual identity early helps avoid inconsistency and keeps your 2D game art styles focused and memorable across all assets.

    Process for creating great 2D character design and environments

    With years of experience in professional 2D art creation, we’ve developed a workflow optimized for working with teams of any size. Here is what it looks like:

    1. Concept Research and Reference Gathering

    Every project starts with collecting references and moodboards to define the style and tone. This keeps the whole team aligned and ensures consistent visuals from the start.

    2. Shape and Style Definition

    We build core shapes and silhouettes – whether it’s characters, environments, or props. This stage locks in the unified style and sets the visual foundation.

    Black and white sketch of 2D environment by Kevuru Games

    3. Sketching and Variations

    Multiple sketch options are created for each asset. Quick iterations help test ideas and choose the strongest direction before adding details.

    4. Color and Material Exploration

    We test different color schemes to match the game’s mood and make elements pop. Final palettes are chosen for consistency across all assets.

    5. 3D Blocking (If Needed)

    For complex scenes, we build quick 3D blockouts to get angles and proportions right. This step helps keep the final 2D art accurate.

    6. Lineart and Cleanup

    Once sketches are approved, clean lineart finalizes shapes and details. This is where designs get locked in before rendering.

    7. Rendering and Polishing

    Assets are shaded, textured, and polished until they’re game-ready. This is where sketches turn into finished, production-ready visuals.

    8. File Optimization and Layering for Animation (If Needed)

    For animated assets, we prepare layered files so everything’s ready for rigging and movement.

    9. Consistency Check and QA Review

    We check every asset for style consistency, color harmony, and usability. Nothing leaves the pipeline without a full review.

    10. Delivery and Support for Integration

    Final assets are exported, organized, and delivered ready for integration. We stay available for tweaks and tech support to help with smooth implementation.

    2D environment by Kevuru Games

    How can you animate 2D assets for dynamic gameplay?

    When you get to animate 2D art, there are two main ways: rigging and bone animation or frame-by-frame animation. Each of them has pros and cons, and the choice depends on your situation. Here is the info you need to make the choice:

    • Rigging and bone animation are created by breaking characters or objects into parts (arms, legs, head) and animating them using “bones” inside software like Spine or DragonBones. After initial rigging is done (1-2 days), the movement can be applied in a couple of hours. The animation is lighter and integrates into the game engine more easily. However, the movements are more basic than the following option.
    • Frame-by-frame animation means drawing each movement frame separately. It’s perfect for complex animation, detailed, expressive characters, and hand-drawn styles, but requires more of the artist’s time. It can be done in a graphic editor like Photoshop or Procreate.

    “Minor” animation, like shader effects (simple movements like waving flags, flickering lights) or particle systems (smoke, magic, or explosions) can be added directly in the game engine.

    Most companies that provide 2D game development services have professional animators on the team who will work with 2D artists to create the best animation that best suits the game.

    How is AI 2D game art creation and workflows in 2025?

    As mentioned earlier, AI can be used by skilled artists as a tool that doesn’t replace human creativity and craft, but helps brainstorm and speed up the boring parts of the work. Here are some examples of the use of AI in 2D game art:

    • Backgrounds & Textures: AI is great for generic backgrounds or texture fills, especially for large or non-critical elements. This is tedious work that can take a lot of time and exhaust the artists.
    • Cleanups & Upscaling: AI tools refine lineart, upscale images, or auto-color rough sketches. These are all repetitive tasks that don’t require creative artistic thought.

    Many artists also use AI tools for concept generation and variation creation. It helps to create moodboards, concepts, and style tests easily. However, it makes them skip seemingly unnecessary but important steps in the discovery stage, such as learning about the origin of the style they’re going for, the context, and other artists’ creative processes.

    Remember that AI never generates art out of nowhere; it’s always a product of someone else’s work. Getting the style reference directly from Midjourney strips away all the details about the history of a particular style that could be useful for a deep understanding of the work.

    Some other art elements that can be generated by AI are color palette options and lighting variations. This can save a lot of time in the early-stage exploration. However, for beginner artists, it’s highly recommended not to skip these stages, even if it means spending some more time. The time spent on learning will pay off in double. 

    The best strategy for AI assistance is to use it in case when you know how to get the result, but with AI tools, you could make it faster.

    What are the best practices for optimizing 2D art for game engine integration?

    Even a genius artist could fail at game art design if they created art without knowing how to optimize it for game engine integration. Optimization is essential for the assets to look good in the game and perform smoothly across devices.

    Here are some basic rules for 2D art optimization:

    1. Use power-of-two (PoT) textures to help with mipmapping and compression.

    2. Pack sprites efficiently.

    • Combine multiple sprites into a single atlas to reduce draw calls and try to avoid too much padding, but leave enough margin to prevent bleeding.

    3. Clean up art assets

    • Remove unused layers, trim transparent pixels, and flatten layers when exporting. Use consistent naming conventions (e.g., enemy_walk_01.png).

    4. Optimize file formats

    • Use PNG for crisp, lossless assets (UI, pixel art).
    • Use JPEG or WebP for large, non-transparent backgrounds.

    5. Match the engine’s requirements

    • Export in correct DPI, resolution, and format based on the game engine (e.g., Unity, Unreal, Godot).
    • Test how assets behave in-engine early and often.

    6. Balance quality and performance

    • Don’t go overboard with resolution – scale to the game’s visual needs.
    • Use compression smartly to maintain a good balance between size and clarity.

    7. Pivot around pivot points

    • Set correct pivot/anchor points (e.g., feet for characters, center for projectiles) to ensure proper animation and placement.

    8. Maintain consistent art style and resolution

    • Keep visual elements stylistically and proportionally consistent.
    • Stick to a defined pixel-per-unit ratio or resolution scale.

    Where to find a Good 2D Game Art Studio?

    If, some years ago, finding a good 2D game development company near you wasn’t always easy, now the problem is quite the opposite. When all the companies of the world that offer 2D game development services are available for remote work, it can be very hard to make a choice. So how do you do it?

    For every 2D game art studio, a portfolio comes before anything else. Look at their website and ask for a personal presentation if interested: sometimes, the most interesting projects are hidden under NDA.

    If the portfolio looks good, search for the reviews. On websites like Clutch or GoodFirms, you can find detailed feedback from various clients who have worked with the company before.

    Such websites show approximate pricing policies, but don’t rely on that until you see the quote for your project. Money matters, for sure, but let it be the last thing you check, not the first one.

    Conclusion. Why 2D Game Styles Continue to Thrive in 2025

    In 2025, 2D game art is as relevant and powerful as ever. While AI tools, 3D engines, and real-time rendering have advanced tremendously, 2D art continues to dominate genres, define iconic styles, and power some of the most beloved indie and mobile games in the world.

    While 3D game art becomes increasingly realistic and detailed, 2D remains the space for artists to use creativity, experiment with different styles and make unique visual stories.

    The strength of 2D lies not in technical complexity but in clarity, emotion, and artistic identity. There’s a variety of styles, such as nostalgic pixel art, sleek UI elements, or hand-drawn characters. At the same time, there’s always potential for creative innovation. In 2025, 2D art remains a vital part of the game development world.

    With the right tools, optimized workflows, and a deep understanding of design principles, artists can create visuals that not only look stunning but also integrate smoothly into any game engine. In a world full of noise and visual overload, 2D game art offers something timeless: style, storytelling, and simplicity with impact.

    And if you’re looking for a team to create that unique 2D art for your game, check out our portfolio – Kevuru Games has extensive experience in working with games of different genres and styles.

    The post How to Create 2D Game Art? Everything You Need to Know in 2025 appeared first on Kevuru Games.

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    What is Game Art? Different Types and main features in 2025 https://kevurugames.com/blog/what-is-game-art-in-2025-types-trends-features/ Wed, 03 Sep 2025 13:55:39 +0000 https://kevurugames.com/?p=25260 Imagine a game that will launch in a year from now. What do you know about it? An abstract description shining with words like “unprecedented”, “immersive”, “innovative mechanics”, and so on. There’s no proof yet of how unprecedented and innovative the game will be. The only real thing we can see is game art on […]

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    Imagine a game that will launch in a year from now. What do you know about it? An abstract description shining with words like “unprecedented”, “immersive”, “innovative mechanics”, and so on.

    There’s no proof yet of how unprecedented and innovative the game will be. The only real thing we can see is game art on the poster.

    This piece of art is the first that the game will be judged upon, before it even comes out. If the visuals are boring and unoriginal, the launch campaign is doomed, as well as sales and critical reception.

    Once you’ve pictured this situation, you will understand the importance of game art. Now, let’s talk more about the topic, dissecting game art into parts. We’ll walk you from the basics of game art right to the modern trends and game art experts’ insights.

    What is Game Art in 2025?

    Game art in 2025 is the visual backbone of modern games – it includes everything players see on screen, from characters and environments to user interfaces and visual effects. But in 2025, game art is more than just good-looking graphics. It’s a strategic blend of artistic creativity, technical precision, and intelligent tools like AI and real-time engines.

    Today’s game artists don’t just draw or sculpt. They work closely with developers, use procedural and AI-assisted tools, and build assets optimized for platforms from mobile to VR. They shape the mood, identity, and atmosphere of a game – whether it’s a hyper-realistic battlefield or a fantasy looking-glass world.

    To understand where modern game art stands today, it helps to first look at the main types artists work with and how each has evolved with technology and trends.

    What types of game art are there in 2025?

    There are various ways to classify game art: by format, object, style, and so on. First of all, a separation between 2D and 3D. 

    2D art is flat, like drawings or paintings. 3D art is modeled in three dimensions – it has height, width, and depth. You can rotate, zoom, and view it from any angle. For a simple distinction, you can think of 2D as a picture and 3D as a sculpture.

    However, nowadays, the line between 2D and 3D is becoming increasingly blurry. Sometimes, 2D and 3D art are mixed in one project to optimize for platform demands, sometimes for an interesting visual effect. Modern tools and AI help artists move between 2D and 3D more easily, so the two styles often blend together in modern games. Here is an example of 2D art made by Kevuru Games team with the help of 3D tools.

    Claire Hart - 2D game Environment

    Environment art by Kevuru Games

    In addition, there are 2.5D games – the ones that use 3D environments with 2D character sprites, or vice versa. These games blended the two worlds since 90s.

    In 2025, the line between 2D and 3D continues to blur. One standout example is The Plucky Squire (released September 2024), a charming storybook adventure that literally flips between flat, hand-drawn 2D pages and fully rendered 3D environments.

    This hybrid approach is increasingly popular, offering both nostalgic aesthetics and immersive depth. An example can be Hunter × Hunter: Nen × Impact, released in July 2025. It is a tag-team fighting game built with 3D models but played on fixed 2D planes – classic fighting mechanics in a stylized 2.5D format.

    Another separation line can be drawn between human-generated and AI-generated art. Of course, AI tools are used by the majority of artists to some extent, but no game publisher with ambition would accept purely AI-generated art. The creativity of human artists still wins.

    And then comes the elements of game art itself, in a way that the providers of game design services see them.

    What does game art consist of?

    There are many parts of game art, as there are many visual elements in a game. Also, it can be classified by style, dimension (2D vs 3D), or other criteria. Here is a common classification:

    • Concept art – early sketches that define the game’s style and mood
    • Character art – the design of playable characters and NPCs
    • Environment art – backgrounds, levels, and scenery
    • Props and objects – items, weapons, tools, and other interactable elements
    • Visual effects (VFX) – effects like explosions, magic, weather, and movement
    • UI/UX design – menus, icons, health bars, and player interaction elements
    • Animation assets – character movements, transitions, and visual storytelling
    • Textures and materials – surface details that define how objects look in-game

    Typically, game artists can create all types of game art. Yet, in big studios, there are professionals who specialize in one type, such as character art or concept art. This helps them to create high-quality assets faster, which is beneficial for big projects.

    Let’s take a closer look at some kinds of game art. Just like any game project, we’ll start with concept art.

    What is concept art in 2025?

    Game artists use concept art to explore ideas, set the tone, and define the look of characters, environments, and objects before full production begins. Concept art is one of the first deliverables shown to the client – it often helps them decide whether to continue the collaboration. That’s why it’s a critical stage for any game art studio.

    Concept art by Kevuru Games

    In most professional game art studios, the most skilled or experienced artists are chosen to work on concept art. Their creative input becomes a foundation for all the visual style of the future game.

    The process of concept art creation involves sketching, moodboards, and visual storytelling. Nowadays, people use AI image generation to collect references, come up with ideas, and try seeing the same characters drawn in different styles or poses.

    There are discussions about whether it’s a positive trend or not. Surely, AI tools help speed up the process a lot, but it’s crucial for game artists not to replace their creative muscles with AI crotches.

    Character design in 2025

    Character art has its own specifics. Concept art often includes characters, too, but there is a clear difference in technical preparation.

    Characters need to be designed with technical constraints in mind: rigging, animation, engine compatibility, and performance. A studio will not only create appealing visuals but also prepare assets that are game-ready.

    Concept art - Bushranger

    Bushranger for Fortnite by Kevuru Games

    For animation or game engine use, 2D characters often require layered PSDs; 3D characters must have clean topology, proper UVs, and rigs. Proper work of game artists will make the work of animators and game developers easier. Assets preparation for integration – it’s not just about how the character looks, but how it works.

    Selecting a style of characters is a decision that the client makes together with the artist. The style isn’t just about aesthetics and personal preferences – it also affects production time and cost. A stylized 2D character with flat shading is faster to produce than a highly detailed 3D hero with realistic skin, fabric simulation, and complex textures.

    Trends in character art change every year. In 2025, the so-called hybrid style is popular. It blends stylized proportions with realistic materials. Think of semi-realistic eyes with stylized hair, or cartoon-like anatomy paired with fabric that looks physically accurate. This hybrid style gives characters both personality and production value.

    Environment art in 2025

    Environment art by Kevuru Games

    For a person outside of the game design world, game environment art may look like pictures of interiors or natural landscapes. But there’s a lot of invisible structure and technical thinking behind it – things only experienced environment artists know. That’s why any digital artist without relevant skills can’t “just draw it.”

    In 2025, environment art is a blend of design logic, storytelling, and optimization. Artists don’t just create static backgrounds – they build playable spaces with intentional flow, depth, and purpose. They consider things like:

    • Player movement and interaction (Where can you go? What draws attention?)
    • Modularity (Assets built once, reused efficiently to save time and budget)
    • Lighting and atmosphere (For mood, clarity, and emotional impact)
    • Engine and performance limits (Especially on mobile or VR)

    And while AI can help with generating base ideas or suggesting textures, human environment artists still make the key decisions: how the world guides the player, tells a story, and supports gameplay.

    After all, strong environment art is less about making things look “nice” – and more about making the whole game world feel real, functional, and alive.

    Visual effects as a component of game art in 2025

    Just like environment art, visual effects in games serve a purpose beyond just looking good. VFX are tightly connected to gameplay as they help highlight actions, guide attention, and create emotional response.

    Here are some examples of the functions of the effects:

    • Indicate timing, danger, and impact
    • Build atmosphere – fog, rain, fire, magic
    • Support the art style – from realistic sparks to stylized glows

    But there’s a challenge: they must be lightweight and efficient. VFX are often built directly in the game engine, combining technical knowledge (like particle systems, shaders, and blending techniques) with creative vision.

    In short, VFX in 2025 are a core part of game art – shaping how the game feels to play, not just how it looks. When done well, they’re almost invisible: players instinctively understand that something is powerful, urgent, or magical without needing any explanation.

    What are the features of modern 3D game art, and how has it progressed?

    When 3D digital game art first appeared in the 90s, it was a revolution. Suddenly, players could move through a world instead of looking at it from one fixed angle.

    Yet, the art itself wasn’t much different from 90s 2D art – blocky, pixelated, and full of hard edges. Developers had to squeeze every polygon into strict hardware limits. Characters looked like geometric sculptures, and environments felt empty.

    In 2000s, advancements in technology improved the fidelity of game art. Better GPUs allowed for smoother models, richer textures, and experiments with lighting and shadows. Games started to feel more cinematic. Faces showed emotion, landscapes had depth, and water looked like… well, water.

    The next step came with physically based rendering (PBR) and advanced shaders. Surfaces reacted to light like in real life – metal gleamed, skin scattered light, and fog shifted as a character walked through it. Game worlds stopped feeling like static backdrops and started breathing.

    Games like Senua’s Saga: Hellblade II (2024) showcase how far 3D digital game art has come. Built on Unreal Engine 5, its near‑photorealistic details, dynamic weather systems, and emotional performances deliver cinematic immersion at a level rarely seen before.

    Nowadays, real-time ray tracing and AI-assisted asset creation have pushed 3D digital game art into a territory that once seemed impossible. Worlds are vast yet detailed, built faster than ever, and can change on the fly. Players don’t just play in these worlds – they believe in them.

    Here are the features of modern 3D Digital Game Art:

    • High realism with stylized flexibility. Studios now balance ultra-realistic textures with creative stylization, allowing games to stand out visually without sacrificing believability.
    • Physically Based Rendering. PBR workflows simulate real-world lighting and materials, giving models a consistent and lifelike look across environments.
    • Procedural asset creation. Tools like Substance 3D Designer and Houdini allow automatic generation of textures, terrains, and props, saving time and producing huge variations of art elements.
    • High-poly to low-poly optimization. Artists create detailed high-poly models, then bake details into optimized low-poly meshes for smooth gameplay performance.

    What impact does AI have on the various types of game art in 2025?

    Some years ago, AI in game art was just a curiosity that didn’t have many practical applications. Some experimenters used it for cleaning up scanned sketches or to fix minor texture issues. Fast forward to 2025, and in every top-tier game art and development company, AI has become an essential tool that changes not only how the artists work but the games themselves.

    In 2022, when High on Life artists used Midjourney AI to generate posters to fill in the rooms in the game, they were criticised for using models trained on data that’s collected without consent. Nowadays, using AI is being normalized, as long as it doesn’t use other artists’ work (or doesn’t do it too obviously).

    Image source: https://www.thegamer.com/high-on-life-ai-generated-art/

    According to the data from Steam, about one in five games released on the platform in 2025 openly uses AI-generated visuals or environments. That’s 7 times more than in 2024. AI tools penetrate all genres and styles of game art.

    In concept art and 2D art, AI helps with drafts and moodboards. It allows artists to produce various options at the very start to find the right style together with the client. AI helps to explore various poses and compositions fast, as well as making slight adjustments.

    In 3D digital game art, AI helps with texturing, lighting, and even mesh optimization. Studios use tools like Promethean AI or Leonardo AI to instantly populate environments with props and foliage, freeing artists to focus on storytelling.

    Procedure‑driven worlds are also trending. For instance, Nightingale uses a card-based system to generate entirely new biomes whenever players use “Realm Cards,” offering nearly limitless variety in procedurally built environments.

    While most game artists now use AI in some part of their workflow, its impact isn’t always obvious. In some cases, however, it’s well documented. Lokum Games, a European mobile studio, used AI tool Layer used the AI tool Layer to create illustrations for Tactical Strike, saving 2,800 hours of production time while maintaining consistent asset quality.

    Image source: https://www.layer.ai/case-study/lokum-games

    For game design services, AI means richer worlds and faster turnaround. It’s not about replacing the artist; it’s about letting them do more – experiment more, polish more, and focus on the creative part of the work.

    Conclusions on the Future of Game Art and Development

    Predictions about the future of video games are not very reliable in our fast-paced world. Yet, there are things that can be seen already from the trends that are happening right now.

    There’s no doubt about the prominent role of AI in game art. The question is, what kind of tasks will it take over? And what will humans do with the time they have left?

    From what we see today, AI is taking over repetitive and technical work – cleaning up scans, generating texture variations, building placeholder assets, or rapidly testing different video game art styles. This frees artists to focus on the parts that machines can’t truly master: storytelling, emotional resonance, and unique creative vision.

    In the near future, game art and development services will likely become even more hybrid. The best game dev companies will pair AI-powered speed with human-led artistry, creating worlds that feel handcrafted even when part of the process is automated. Artists may become more like directors – guiding AI tools, curating outputs, and ensuring everything fits the creative vision.

    What won’t change is the need for originality. Players remember the art style that made them feel something —–not the tool used to create it. And in a market that moves fast, the studios that can balance technology with strong, distinctive visuals will lead the way.

    If you want to see how we combine both worlds in practice, take a look at our portfolio.

    The post What is Game Art? Different Types and main features in 2025 appeared first on Kevuru Games.

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    Gaming Forecast: Trends in Video Gaming Industry, Devices, and Content Viewership https://kevurugames.com/blog/gaming-forecast-trends-in-video-gaming-industry/ Tue, 21 Jan 2025 19:23:58 +0000 https://www.kevuru.smplfy.eu/?p=16965 We tried to follow the trends affecting video game development to understand if it’s worth investing into this industry. In this article, we explore the most recent trends in the gaming business, including the development of hardware, the explosive growth of online content consumption, new trends in game production, and the future of gaming. Let’s […]

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    We tried to follow the trends affecting video game development to understand if it’s worth investing into this industry. In this article, we explore the most recent trends in the gaming business, including the development of hardware, the explosive growth of online content consumption, new trends in game production, and the future of gaming. Let’s start our informative voyage through the gaming world.

    Understanding Gaming Trends

    In 2027, all revenue segments are expected to increase significantly. According to Statista, the segment “Download Games” comes out on top with 25.4 billion US dollars. In contrast, the category “Physically Sold Video Games” decreases to 11.43 billion USD. The difference is 13.97 billion dollars.

    Video game market revenue worldwide from 2017 to 2027, by segment by Statista

    New trends are emerging in the gaming industry, showing constant change. In the upcoming years, the following trends will have an impact on the video game industry, devices, and content consumption:

    1. Mobile gaming is still expanding. The gaming industry’s most remarkable trend, mobile gaming popularity, will continue in the next years. This is due to the rising use of smartphones and tablets and the expansion of the selection of top-notch mobile games.

    Despite already being the largest video game market, the mobile games market has tremendous growth potential in the future. Pokémon Go iteration, titles like Harry Potter: Wizards Unite, and Nintendo’s expanding support for mobile games will influence the market growth. Additionally, the mobile versions of the well-known online games Fortnite and PUBG significantly affect the market expansion.

    In 2023, the mobile games industry is anticipated to generate US$173.60 billion in revenue. Revenue is expected to expand at a compound annual growth rate (CAGR) of 6.42% from 2023 to 2027, with a forecasted market size of US$222.70 billion. By 2027, there will likely be 2.3 billion consumers of mobile games worldwide.

    Mobile games revenue worldwide

    2. The rise of cloud gaming. With cloud gaming, players may play games without downloading or installing them on their hardware. It means that now people don’t need to buy expensive gaming computers. They can play on smartphones, tablets, and event smart TVs. Cloud gaming has just started growing in popularity, but is very promising.

    According to Statista, in 2023, the cloud gaming industry is anticipated to generate US$4.34 billion in revenue. By 2027, a market volume of US$18.71 billion is predicted, with revenue forecast to expand at a 44.09% annual rate (CAGR 2023-2027).

    Cloud Gaming Worldwide 2023-2027

    One of the most common ways spectators watch their favorite players broadcast gaming videos is on live-streaming video platforms like Twitch. Twitch had ten million distinct broadcasting channels in the third quarter of 2022, significantly surpassing YouTube Gaming Live, its closest rival, which had 443 thousand different streaming channels.

    Leading Gaming Live Streaming Platforms Worldwide in 3rd Quarter 2022

    3. Growth of esports. Esports isn’t a side note anymore – it’s mainstream. Stadiums fill up, Twitch streams pull in millions, and prize pools that once seemed unthinkable now pass the million-dollar mark without much fuss. For a lot of people, watching League of Legends Worlds or The International has become as normal as tuning in to a football final.

    At its core, esports is simple: organized competitions where players – pros and amateurs alike – square off in their game of choice. Sometimes it’s a local event with a modest crowd, sometimes it’s a global broadcast with production value rivaling traditional sports. Either way, the growth curve hasn’t slowed, and the audience keeps getting bigger every year.

    The estimated value of the worldwide eSports market in 2022 was a little over 1.38 billion USD. Additionally, Statista predicted that by 2025, the global market income for eSports might reach 1.87 billion US dollars. With China alone accounting for over one-fifth of the market, Asia and North America hold the top two eSports revenue markets.

    Esports market revenue worldwide from 2020 to 2025

    Gaming Devices and Trends: Shaping the Gaming Forecast

    Since the days of basic consoles and pixelated graphics, gaming gadgets have advanced significantly. They now include a variety of platforms, each of which offers a different gaming experience.

    Gaming Device Evolution: Console Gaming

    The PlayStation, Xbox, and Nintendo Switch continue to be the gaming market’s mainstays. They offer excellent graphics, engaging gameplay, and a sizable selection of games. The latest next-generation system launches have pushed the limits of game realism.

    However, consoles’ benefits before PCs are slowly blurring. For instance, many games release simultaneously console and PC versions, as opposed to console-first releases that were common in the past. So, consoles start becoming more and more like PC, as stated in an article on Polygon. They constantly improve graphics, start allowing mods, and add features that weren’t available before, such as streaming and browsing, and many support peripherals like keyboards and mice. Undoubtedly, new systems will increase the bar for home gaming.

    PC Gaming Innovations

    No need to say that the technical advance isn’t going to stop or slow down. Nvidia’s flagship RTX 5090 boasts 32GB of VRAM and introduces DLSS 4 technology. AI in gaming isn’t just about smarter NPCs or procedurally generated maps – it also plays a role in how good a game looks and feels. Nvidia’s DLSS 4 is a good example. By using AI to upscale images and even generate extra frames, it makes gameplay smoother and more visually impressive without demanding top-of-the-line hardware.

    Cross-platform play has also become common. Many PC titles now let players team up – or face off – with friends on consoles and other systems. It’s a shift that widens the audience, keeps multiplayer communities active, and makes gaming feel more inclusive overall.

    Virtual Reality Games

    The industry has got a new way to make VR and AR gaming experiences more affordable to wide audience. Streaming VR/AR Experiences become more popular as cloud gaming and faster internet allow people who don’t have super expensive or powerful hardware (like a high-end VR headset or gaming PC) to enjoy immersive games.

    The heavy lifting (like graphics and processing) happens on super-powerful computers in the cloud. The player just needs a lightweight headset or AR glasses and a high-speed and stable internet connection. The game is streamed, like watching a video, but interactive—a person can control it in real-time. Although this might not be what companies hoped for in terms of sales of expensive VR and AR gadgets, but it opens new opportunities for the industry that wasn’t adopted as fast as initially expected.

    Mobile Gaming on the Rise

    Mobile gaming’s ease has attracted a sizable and varied player base. The incredible development of smartphones and tablets is a trend we cannot ignore. From casual games to those with complex graphics, smartphones and tablets provide access to a vast ecosystem of games. Mobile gaming’s ease has attracted quite a big and varied player base. A part of it becomes more “serious”, which is reflected in significant growth of mobile eSports, something that was hard to imagine years ago.

    Game designers make more intricate and sophisticated mobile games that compete with classic console and PC games. Even simple games are evolving into hybrid-casual genre that introduces more depth while keeping the gameplay simple and accessible.

    Multiplayer games

    Video Game Industry Ad Revenue

    The diverse video game ad revenue ecosystem helps users, developers, and advertisers alike. In-game marketing, sponsored content, and product placements are now standard in the gaming industry. By enabling the production of free-to-play games, this revenue not only aids in funding game development but also increases the accessibility of gaming to a broader audience.

    Game production is heavily reliant on ad money. It enables developers to produce top-notch games without relying primarily on upfront payments or in-app purchases. The emergence of free or inexpensive games that appeal to a broad circle of players starts from this. Developers can spend more on game design, graphics, and content as ad revenue rises, creating more entertaining and compelling games.

    Free-to-play games with advertising have made gaming more accessible. Players can get the first-class games without having to pay a subscription fee. Instead, consumers can take full advantage of the experience without engaging with adverts or making in-game purchases.

    Ad revenue advantages are obvious, but it also has drawbacks. Key considerations include balancing ad placement to prevent game disruption and guaranteeing that ads are pertinent and unobtrusive. The ability to generate income while maintaining the quality of the player experience is a tricky balance that game developers must master.

    Video Game Content Viewership: A New Era in the Gaming Forecast

    There has been a significant change in how people consume video game material. Gaming enthusiasts may now share, watch, and interact with content in new ways. We should thank for this the development of live-streaming platforms and short-form video content.

    Streaming Platforms and Viewership

    Streaming has changed how people connect with games – Twitch, YouTube Gaming, and similar platforms put viewers right next to the player. It’s not just about watching anymore. Audiences chat, throw in reactions, and sometimes even steer what happens on screen. That back-and-forth builds community, and for streamers it’s a chance to stand out through personality as much as skill.

    Short-form video has carved its own space too. TikTok and YouTube Shorts are perfect for quick highlights – a clutch win, a funny glitch, or a 30-second tutorial. These clips spread fast, hook viewers with short attention spans, and often serve as the first introduction to a new game or creator. They’re bite-sized, but the impact can be big – one viral clip is enough to boost a streamer or give an old title fresh life.

    Esports and Competitive Gaming

    The popularity of esports, or competitive video gaming, has skyrocketed. Millions worldwide now watch esports competitions, and the biggest events pack stadiums and draw substantial online audiences. Esports have become a legitimate spectator sport because of their competitive character, competent players, and high-stakes competitions.

    The gaming industry will be significantly impacted by these changes in viewing video game material. Whether they like in-depth live streams, brief and snappy movies, or the excitement of esports competitions, viewers now have a wide variety of content.

    The Economic Landscape of the Gaming Forecast Industry

    Gaming isn’t a side gig anymore – it’s grown into one of the biggest entertainment industries on the planet. Once it was just a hobby, now it’s a market worth billions that bleeds into tech, business, and culture.

    You’ll find it everywhere – on phones, consoles, and PCs – reaching people who play in short bursts on the bus as well as those who sink hours into high-end rigs at home. And this didn’t just flip overnight. Better technology has pushed games forward year after year, and the rise of esports pulled in millions more who watch as much as they play. Put together, it explains why gaming keeps expanding instead of slowing down.

    Market Projections and Revenue in the Gaming Forecast

    The number of video gamers steadily increases yearly, improving the market’s prospects even more. It has significantly expanded due to population growth, changing opinions of gaming, expanding demographics, improved accessibility, social contact, connectivity, and changing societal norms. These elements have helped video games become a widely accepted form of entertainment, which has increased the number of players worldwide. As of 2023, there will be 3.22 billion gamers worldwide, according to Newzoo. By 2024, however, it is anticipated that there will be 3.32 billion gamers worldwide.

    The growth of the 5G network has significantly increased the number of gamers as well. To provide top-tier 5G cloud gaming experiences, AT&T and NVIDIA Corp. announced their partnership in January 2022. With this initiative’s help, users can access over 100 free-to-play games and games they own on reputable PC game retailers like the Epic Games Store, Steam, Ubisoft Connect, Origin, GOG, etc. Gamers can explore a virtual world thanks to the realistic, cutting-edge graphics built on NVIDIA RTX technology and AI capabilities.

    U.S. Video Game Market Size 2020-2030

    Investment and Funding Trends: Gaming Forecast Analysis

    The gaming industry is experiencing a surge in investments across various segments. Game production studios, esports, gaming technology companies, and streaming services are all attracting significant financing. The current trends reflect a strong belief in the industry’s potential for continued growth. The emergence of cloud gaming, virtual reality, and augmented reality is anticipated to draw major funding. Esports, which has already received significant investment, will keep growing.

    Social and Cultural Dynamics in the Gaming Forecast

    The gaming business is a cultural trend that contributes to interactions and society. The cultural impact of gaming is in everything from fashion to music to art. It serves as a platform for identity-building, self-expression, and narrative. The effect of gaming on culture will only grow as in-game events, virtual concerts, and partnerships between game creators and artists become more common.

    Gaming Communities and Social Interaction: Gaming Forecast Perspective

    Online gaming communities will keep growing and establishing relationships between people worldwide. With more live events, conventions, and gatherings, these networks will extend outside the online environment. Games will incorporate social interaction even more, fostering opportunities for friendship and teamwork.

    Video Game Industry Forecast for the Next Year

    Looking ahead, the industry shows no signs of slowing down – even if no one can predict the future with complete certainty. A few trends look set to keep shaping the industry:

    Continued Growth – new releases keep landing, hardware keeps improving, and more people are joining the audience every year. The curve is still going up.

    Esports Ascendancy – prize pools get fatter, tournaments more frequent, and the crowds larger. What once felt niche is now pulling in mainstream attention.

    Technology Evolution – as virtual reality, augmented reality, and cloud gaming make substantial advancements, expect further innovation in gaming technology. – VR, AR, and cloud gaming aren’t just experiments anymore. Each upgrade makes them more practical, and developers are already finding new ways to use them. Each year they mature a little more, giving developers new ways to build and players new ways to play.

    Content Creation – streaming and short-form clips remain central to how games are discovered and shared. From highlight reels to quick tutorials, these formats aren’t fading anytime soon. These formats continue to influence how people discover games and how communities form around them.

    Kevuru Games Expertise in Gaming Forecast

    Kevuru Games, a gaming company with 11 years of experience in the market. Our mission is to provide game publishers with full-cycle game development production and give our clients player-centric advice as to in-game investments. With these years of experience and a deep understanding of the gaming ecosystem, or video game economy design, we know how to make the game immersive and promote it to the market.

    All in all, we offer a full range of mobile game development services, including:

    Fully executed development;

    Concept art and design;

    Quality assurance and testing;

    Game monetization consultations;

    Post-release support.

    We regularly refine our strategies and ensure that your game stays ahead of the competition and generates significant revenue.

    Whether your video game falls into the action, puzzle, simulation, or RPG genre, whether it’s a mobile game, mobile app, or multiplayer game, we help you develop the proper market strategy. As different game genres require different approaches. The gaming industry is constantly evolving, as are the development trends. At Kevuru Games, we monitor the trends in the industry and adjust our strategies accordingly.

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